Table of Contents:
  • 1. Introduction
  • 1.1 Introduction to autism
  • 1.1.1 Infant development
  • 1.1.2 Early childhood and school-age children
  • 1.1.3 Adolescence
  • 1.1.4 The role of social environment
  • 1.1.5 Additional challenges with autism
  • 1.2 Computer use by individuals with autism
  • 1.3 Other review articles
  • 1.4 Structure of this review
  • 10. Natural user interfaces
  • 10.1 Overview
  • 10.2 Natural user interface technologies for autism
  • 10.2.1 Pen and gesture
  • 10.2.2 Tangible and tactile computing
  • 10.2.3 Speech and audio
  • 10.2.4 Face, gaze, and eye-tracking
  • 10.3 Classification applied to natural user interfaces
  • 10.4 Future directions
  • 11. Discussion and conclusions
  • References
  • Author biographies.
  • 2. Methods and classification scheme
  • 2.1 Methods
  • 2.2 Classification scheme
  • 2.2.1 Interactive technology platform
  • 2.2.2 Domain
  • 2.2.3 Goal
  • 2.2.4 Target end user
  • 2.2.5 Setting
  • 2.2.6 Publication venue
  • 2.2.7 Empirical support
  • 2.2.8 Technology maturity
  • 3. Personal computers and the web
  • 3.1 Overview
  • 3.2 Desktop and web technologies for autism
  • 3.2.1 Specialized software and websites for individuals with autism
  • 3.2.2 Mainstream software and website use by individuals with autism
  • 3.2.3 Comparison of computer-based tasks with other types of interactions
  • 3.3 Classification applied to personal computers and the web
  • 3.4 Future directions
  • 4. Video and multimedia
  • 4.1 Overview
  • 4.2 Instructional aids
  • 4.2.1 Video modeling and image-based instruction
  • 4.2.2 Interactive multimedia
  • 4.2.3 Multimedia authoring tools
  • 4.3 Diagnosis, monitoring, and assessment
  • 4.3.1 Assessment of interactions via video
  • 4.3.2 Video capture
  • 4.4 Classification applied to video and multimedia
  • 4.5 Future directions
  • 5. Mobile technologies
  • 5.1 Overview
  • 5.2 Current trends in mobile devices and software
  • 5.2.1 Augmentative and alternative communication
  • 5.2.2 Educational technology and everyday support
  • 5.2.3 Mobile data capture
  • 5.3 Classification applied to mobile devices
  • 5.4 Future directions
  • 6. Shared active surfaces
  • 6.1 Overview
  • 6.2 Shared active surface technologies for autism
  • 6.2.1 Large, co-located touchscreen displays
  • 6.2.2 Multi-touch tablets
  • 6.2.3 Using tabletop interactions to develop and practice social skills
  • 6.3 Classification applied to shared active surfaces
  • 6.4 Future directions
  • 7. Virtual and augmented reality
  • 7.1 Overview
  • 7.2 Virtual reality applications
  • 7.3 Augmented reality applications
  • 7.4 Classification applied to virtual and augmented reality
  • 7.5 Future directions
  • 8. Sensor-based and wearable
  • 8.1 Overview
  • 8.2 Sensor-based and wearable technologies for autism
  • 8.2.1 Video assessments
  • 8.2.2 Audio assessments
  • 8.2.3 Physiological assessments
  • 8.2.4 Physical activity assessments
  • 8.3 Classification applied to wearable and sensor-based technologies
  • 8.4 Future directions
  • 9. Robotics
  • 9.1 Overview
  • 9.2 Robotic technologies for autism
  • 9.2.1 Assisting with diagnosis
  • 9.2.2 Promoting social-emotional skills
  • 9.3 Classification applied to robotics
  • 9.4 Future directions