Interactive technologies for autism /
| Main Authors: | , , , |
|---|---|
| Format: | eBook |
| Language: | English |
| Published: |
San Rafael, California (1537 Fourth Street, San Rafael, CA 94901 USA) :
Morgan & Claypool,
2014.
|
| Series: | Synthesis lectures on assistive, rehabilitative, and health-preserving technologies ;
# 4. |
| Subjects: | |
| Online Access: | Connect to the full text of this electronic book |
Table of Contents:
- 1. Introduction
- 1.1 Introduction to autism
- 1.1.1 Infant development
- 1.1.2 Early childhood and school-age children
- 1.1.3 Adolescence
- 1.1.4 The role of social environment
- 1.1.5 Additional challenges with autism
- 1.2 Computer use by individuals with autism
- 1.3 Other review articles
- 1.4 Structure of this review
- 10. Natural user interfaces
- 10.1 Overview
- 10.2 Natural user interface technologies for autism
- 10.2.1 Pen and gesture
- 10.2.2 Tangible and tactile computing
- 10.2.3 Speech and audio
- 10.2.4 Face, gaze, and eye-tracking
- 10.3 Classification applied to natural user interfaces
- 10.4 Future directions
- 11. Discussion and conclusions
- References
- Author biographies.
- 2. Methods and classification scheme
- 2.1 Methods
- 2.2 Classification scheme
- 2.2.1 Interactive technology platform
- 2.2.2 Domain
- 2.2.3 Goal
- 2.2.4 Target end user
- 2.2.5 Setting
- 2.2.6 Publication venue
- 2.2.7 Empirical support
- 2.2.8 Technology maturity
- 3. Personal computers and the web
- 3.1 Overview
- 3.2 Desktop and web technologies for autism
- 3.2.1 Specialized software and websites for individuals with autism
- 3.2.2 Mainstream software and website use by individuals with autism
- 3.2.3 Comparison of computer-based tasks with other types of interactions
- 3.3 Classification applied to personal computers and the web
- 3.4 Future directions
- 4. Video and multimedia
- 4.1 Overview
- 4.2 Instructional aids
- 4.2.1 Video modeling and image-based instruction
- 4.2.2 Interactive multimedia
- 4.2.3 Multimedia authoring tools
- 4.3 Diagnosis, monitoring, and assessment
- 4.3.1 Assessment of interactions via video
- 4.3.2 Video capture
- 4.4 Classification applied to video and multimedia
- 4.5 Future directions
- 5. Mobile technologies
- 5.1 Overview
- 5.2 Current trends in mobile devices and software
- 5.2.1 Augmentative and alternative communication
- 5.2.2 Educational technology and everyday support
- 5.2.3 Mobile data capture
- 5.3 Classification applied to mobile devices
- 5.4 Future directions
- 6. Shared active surfaces
- 6.1 Overview
- 6.2 Shared active surface technologies for autism
- 6.2.1 Large, co-located touchscreen displays
- 6.2.2 Multi-touch tablets
- 6.2.3 Using tabletop interactions to develop and practice social skills
- 6.3 Classification applied to shared active surfaces
- 6.4 Future directions
- 7. Virtual and augmented reality
- 7.1 Overview
- 7.2 Virtual reality applications
- 7.3 Augmented reality applications
- 7.4 Classification applied to virtual and augmented reality
- 7.5 Future directions
- 8. Sensor-based and wearable
- 8.1 Overview
- 8.2 Sensor-based and wearable technologies for autism
- 8.2.1 Video assessments
- 8.2.2 Audio assessments
- 8.2.3 Physiological assessments
- 8.2.4 Physical activity assessments
- 8.3 Classification applied to wearable and sensor-based technologies
- 8.4 Future directions
- 9. Robotics
- 9.1 Overview
- 9.2 Robotic technologies for autism
- 9.2.1 Assisting with diagnosis
- 9.2.2 Promoting social-emotional skills
- 9.3 Classification applied to robotics
- 9.4 Future directions