Handbook of research on visual computing and emerging geometrical design tools /
This book seeks to add to this knowledge base by considering these technologies from a designer's perspective rather than reiterating the principles of computer science, combining aspects of geometry and representation with emerging tools for CAD, generation and visualization while addressing t...
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| Format: | Book |
| Language: | English |
| Published: |
Hershey, Pennsylvania :
Information Science Reference,
[2016]
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| Series: | Advances in media, entertainment, and the arts (AMEA) book series.
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| Summary: | This book seeks to add to this knowledge base by considering these technologies from a designer's perspective rather than reiterating the principles of computer science, combining aspects of geometry and representation with emerging tools for CAD, generation and visualization while addressing the digital heritage of such fields. |
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| Physical Description: | 2 volumes (cviii, 924 pages) : illustrations ; 29 cm. |
| Bibliography: | Includes bibliographical references and index. |
| ISBN: | 9781522500292 (hardcover) 1522500294 (hardcover) |