Creative technologies for multidisciplinary applications /
This book acts as an inspiration to educators and researchers who wish to participate in the future of creative technologies and their relevance to multidisciplinary disciplines, including many applications within the realm of art, gaming, the humanities and digitization.
| Other Authors: | , |
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| Format: | Book |
| Language: | English |
| Published: |
Hershey, Pennsylvania :
Information Science Reference,
[2016]
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| Series: | Advances in media, entertainment, and the arts (AMEA) book series.
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| Subjects: |
| Summary: | This book acts as an inspiration to educators and researchers who wish to participate in the future of creative technologies and their relevance to multidisciplinary disciplines, including many applications within the realm of art, gaming, the humanities and digitization. |
|---|---|
| Physical Description: | xviii, 467 pages : illustrations ; 29 cm. |
| Bibliography: | Includes bibliographical references (pages 398-456) and index. |
| ISBN: | 9781522500162 (hardcover) 1522500162 (hardcover) |