http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
State-of-the-art and future directions of smart learning
Influencing Metacognition in a Traditional Classroom Environment through Learning Analytics -- Predicting Newcomer Integration in Online Knowledge Communities by Automated Dialog Analysis -- SCALE: A Competence Analytics Framework -- VAT-RUBARS: A Visualization and Analytical Tool for a Rule-Based Recommender System to Support Teachers in a Learner-Centered Learning Approach -- Improving Learning Style Identification by Considering Different Weights of Behavior Patterns Using Particle Swarm Optimization -- Designing Mobile Games for Improving Self-esteem in Children with ADHD -- Smart Classroom 2.0 for the Next Generation of Science Learning in Taiwan -- Software-Defined Networking (SDN)-Based Network Services for Smart Learning Environment: The Role of SDN in Smart Competence Learning Analytics platform (SCALE) -- Design of Theoretical Model for Smart Learning -- AlecsoApps: Toward Empowering Mobile Applications Development in the Arab World -- Designing Creativity Developing Activities and Studying the Effects on Students in Web-based Learning Environments -- Towards a Learning Ecosystem to Support Flipped Classroom: A Conceptual Framework and Early Results -- Historical Overview of Adaptive Elearning Approaches Focusing on the Underlying Pedagogy -- Using the Hybrid Social Learning Network to Explore Concepts, Practices, Designs and Smart Services for Networked Professional Learning -- Quantitative Analysis of Newcomer Integration in MMORPG Communities -- Designing a Learning Recommender System by Incorporating Resource Association Analysis and Social Interaction Computing -- Investigating Students' Blogging Activity in Project-Based Learning Settings -- How Video Usage Styles Affect Student Engagement? Implications for Video-Based Learning Environments -- Student Engagement Pattern in Wiki and Moodle-based Learning Environments. A Case Study on Romania -- Integrating Motivational Techniques into Learning Management Systems -- A Proposed Model for Creating Authentic Learning Objects for Indigenous Learners -- An Embodied Design with Collective Intelligence for Creating Interactive Video Lectures -- Collaborative Learning through Creative Video Composition on Distributed User Interfaces -- Students' Learning Environments for Distance International Collaboration -- The Impact of Assigned Roles and Cross-age Peer Tutors on Knowledge Elaboration, Knowledge Convergence, and Group Performance in Synchronous Online Learning Environment -- Towards Non-Intrusive Assessment in Dialogue-based Intelligent Tutoring Systems -- May I Peer-Review Your Web Design Project? -- ICT Architecture for Supporting Elder Employees to Make Conscious Decisions under Time Pressure -- Study on Teacher-Student Interaction in Flipped Classroom Based on Video Annotation Learning Platform -- Design and Implementation of Self-Regulated Learning Achievement: Attracting Students to Perform More Practice with Educational Mobile Apps -- MUSIX: Learning Analytics in Music Teaching -- Metric Based Approach for Selecting the Game Genre to Model Personality -- Towards a Generic E-Assessment Process: Using Cloud Computing -- Public Key Infrastructure for E-Assessment -- Reflection on Design-based Research: Challenges and Future Direction -- Optimal Composition of E-learning Personalization ResourcesMOOCs in Higher Education -- Flipped Classroom or a New Smart Learning Model? -- Enhancing Employability through E-learning Communities: from Myth to Reality -- Performance Augmentation through Ubiquitous and Adaptive Learning and Work Environments -- Peer Review from Teachers' Perspective Comparing Five E-Business Learning Scenarios in Higher Education -- Metrics for Automated Review Classification: What Review Data Show -- What Peer-Review Systems Can Learn from Online Rating Sites -- Peer-Review Support in a Virtual Learning Environment -- Grading Open Ended Questions in an Educational Setting, via Non-Exclusive Peer-Evaluation -- A Wiki-based Approach to Computer Assisted Translation for Collaborative Language Learning -- Integrating Rich Learning Applications in LMS -- Three Uses of the Online Social Programming Training System: On Nature and Purpose of Spreading Algorithmic Problem Solving -- Semi-automatic Annotation of MOOC Forum Posts -- Virtual Social Spaces for Practice and Experience Sharing -- The Open Courses Project at the Eastern Macedonia and Thrace Institute of Technology -- Discovering Interesting Patterns in an E-learning System -- Involving Learners in Content Analysis to Empower a Community of Inquiry -- The Graphical Visualization of Semantically Related Papers and Concepts -- A Tutorial on Machine Learning in Educational Science -- A Smart Environment Supporting the Creation of Juxtaposed Videos for Learning -- An Interactive Video-Based Learning Environment Supporting Learning Analytics: Insights Obtained from Analyzing Learner Activity Data -- Investigating Determinants of Video-Based Learning Acceptance -- Visualization Improvement in Learning Analytics Using Semantic Enrichment. .
Yanyan Li, Maiga Chang, Milos Kravcik, Elvira Popescu, Ronghuai Huang, Kinshuk, Nian-Shing Chen, editors.
Includes bibliographical references at the end of each chapters.