Gaming Lives in the Twenty-First Century : Literate Connections /
This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of th...
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| Other Authors: | , , |
| Format: | eBook |
| Language: | English |
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New York :
Palgrave Macmillan US : Imprint: Palgrave Macmillan,
2007.
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| Online Access: | Connect to the full text of this electronic book |
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