Gaming Lives in the Twenty-First Century : Literate Connections /

This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of th...

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Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Hawisher, Gail E. (Editor), Ittersum, Derek Van (Editor), Selfe, Cynthia L. (Editor)
Format: eBook
Language:English
Published: New York : Palgrave Macmillan US : Imprint: Palgrave Macmillan, 2007.
Subjects:
Online Access:Connect to the full text of this electronic book
Description
Summary:This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values.
Item Description:Electronic resource.
Physical Description:1 online resource (XIII, 273 pages)
ISBN:9780230601765
DOI:10.1057/9780230601765