Gaming Lives in the Twenty-First Century : Literate Connections /
This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of th...
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| Other Authors: | , , |
| Format: | eBook |
| Language: | English |
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New York :
Palgrave Macmillan US : Imprint: Palgrave Macmillan,
2007.
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| Online Access: | Connect to the full text of this electronic book |
| Summary: | This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values. |
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| Item Description: | Electronic resource. |
| Physical Description: | 1 online resource (XIII, 273 pages) |
| ISBN: | 9780230601765 |
| DOI: | 10.1057/9780230601765 |