A guide to designing curricular games : how to "game" the system /

Bibliographic Details
Main Author: Kellinger, Janna Jackson (Author)
Corporate Author: ProQuest (Firm)
Format: eBook
Language:English
Published: Switzerland : Springer, [2017]
Series:Advances in game-based learning.
Subjects:
Online Access:Connect to the full text of this electronic book
Table of Contents:
  • Dedication; Preface; Contents; Chapter 1: Upping Your Game: Transforming Teaching; Matchmaking; Pedagogical Uses of Video Games; First Things First; Appendix: Proposal Quest Worksheets; Suggested Reading; References; Chapter 2: Game on! Choosing a Topic; Appendix: Topic Quest Worksheet; Suggested Reading; References; Chapter 3: Behind the Game: Uncovering the Systems Underlying the Topic; Modeling a System; Leveling Your System; Leveling Up; Labeling Your Levels; Conclusion; Appendix: Systems Quest Worksheet; Suggested Reading: Nonfiction; References; Fiction
  • Chapter 4: Game Face: Telling the Story Part I: Birthing Characters; Who Is the "You"?; Who Are the Others?; The Helpers; The Hinderers; Helpers as Hinderers and Vice Versa; The Helped; Considerations; Plot Section of Story Quest; Part II: Creating the Storyline(s); Branching Section of Story Quest; Part III: Branching Your Story; Conclusion; Appendix: Story Quest Worksheet*; Suggested Reading: Nonfiction; References; Fiction; Chapter 5: The Game Plan: Converting the Story into a Game; Genre; Goal; Core Game Mechanic; Player Configuration; Game Space; Game Objects
  • Resources Scoring Mechanism; Game Events; Rules; Conclusion; Appendix: Design Quest Worksheet; Suggested Reading; References; Chapter 6: Fair Game: Designing Quests; Part 1: Embedding Challenges; Assessment; Part 2: Building Scaffolding Through Feedback; Directions; Saving a Game; Revise and Resubmit; Rewards; Punishment; Progress Bar; Data Repositories; Feedback; Modality; Who Scaffolds?; Timing of Scaffolding; Amount of Scaffolding; Tailoring Scaffolding; Taking Down Scaffolding; Conclusion; Appendix; Suggested Reading: Nonfiction; References; Fiction
  • Chapter 7: Game Changer: Rendering and Testing the Game Promotyping; No Tech; Playtesting; Gray Box Testing; Alpha Testing; Beta Testing; Low Tech; What I Recommend; Scaffolding; Hybridization; Medium Tech; What I Recommend; High Tech; Conclusion; Appendix; Suggested Reading; References; Chapter 8: Let the Games Begin! Teaching Your Game; Selling Your Game Through Engagement; Grouping Your Players for Learning; Using Assessment to Pace Your Game; Making Thinking Visible; Revise and Resubmit; Students Create Their Own Games; Appendix; Suggested Reading; References
  • Chapter 9: End Game: Passing It On Appendix; Suggested Reading: Non-Fiction; References; Fiction; Appendix A More In-depth Look at Systems Thinking; References; Index