Ludomusicology : approaches to video game music /
| Other Authors: | , , |
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| Format: | Book |
| Language: | English |
| Published: |
Sheffield, UK ; Bristol, CT :
Equinox Publishing, Ltd,
2016.
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| Series: | Genre, music and sound.
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| Subjects: |
Table of Contents:
- Analysing video game music : sources, methods and a case study / Tim Summers
- Analysing game musical immersion : the ALI Model / Isabella van Elferen
- Modularity in video game music / Elizabeth Medina-Gray
- Suture and peritexts : music beyond gameplay and diegesis / Michiel Kamp
- "It's a-me, Mario!" : playing with video game music / Melanie Fritsch
- Game and play in music video games / Anahid Kassabian and Freya Jarman
- "Listening" through digital interaction in Björk's Biophilia / Samantha Blickhan
- Palimpsest, pragmatism and the aesthetics of genre transformation : composing the hybrid score to Electronic Art's Need for speed shift 2 : Unleashed / Stephen Baysted
- Isaac's silence : purposive aesthetics in Dead space / Mark Sweeney
- Remixed metaphors : manipulating classical music and its meanings in video games / William Gibbons.