Ludomusicology : approaches to video game music /

Bibliographic Details
Other Authors: Kamp, Michiel (Editor), Summers, Tim, 1987- (Editor), Sweeney, Mark, 1988- (Editor)
Format: Book
Language:English
Published: Sheffield, UK ; Bristol, CT : Equinox Publishing, Ltd, 2016.
Series:Genre, music and sound.
Subjects:
Table of Contents:
  • Analysing video game music : sources, methods and a case study / Tim Summers
  • Analysing game musical immersion : the ALI Model / Isabella van Elferen
  • Modularity in video game music / Elizabeth Medina-Gray
  • Suture and peritexts : music beyond gameplay and diegesis / Michiel Kamp
  • "It's a-me, Mario!" : playing with video game music / Melanie Fritsch
  • Game and play in music video games / Anahid Kassabian and Freya Jarman
  • "Listening" through digital interaction in Björk's Biophilia / Samantha Blickhan
  • Palimpsest, pragmatism and the aesthetics of genre transformation : composing the hybrid score to Electronic Art's Need for speed shift 2 : Unleashed / Stephen Baysted
  • Isaac's silence : purposive aesthetics in Dead space / Mark Sweeney
  • Remixed metaphors : manipulating classical music and its meanings in video games / William Gibbons.