| Tag |
First Indicator |
Second Indicator |
Subfields |
| LEADER |
00000cam a2200000 i 4500 |
| 001 |
in00003720105 |
| 005 |
20161214155423.0 |
| 008 |
160119t20162016enka b 001 0 eng |
| 010 |
|
|
|a 2016002616
|
| 035 |
|
|
|a (OCoLC)ocn919104794
|
| 040 |
|
|
|a DLC
|b eng
|e rda
|c STF
|d DLC
|d YDXCP
|d BTCTA
|d OCLCF
|d OCLCO
|d RES
|d OCL
|d TDF
|
| 020 |
|
|
|a 9781781791974
|q (hb)
|
| 020 |
|
|
|a 178179197X
|q (hb)
|
| 020 |
|
|
|a 9781781791981
|q (pb)
|
| 020 |
|
|
|a 1781791988
|q (pb)
|
| 024 |
8 |
|
|a 40026624638
|
| 035 |
|
|
|a (OCoLC)919104794
|
| 042 |
|
|
|a pcc
|
| 050 |
0 |
0 |
|a ML3540.7
|b .L83 2016
|
| 082 |
0 |
0 |
|a 781.5/4
|2 23
|
| 049 |
|
|
|a TXAM
|
| 245 |
0 |
0 |
|a Ludomusicology :
|b approaches to video game music /
|c edited by Michiel Kamp, Tim Summers and Mark Sweeney.
|
| 264 |
|
1 |
|a Sheffield, UK ;
|a Bristol, CT :
|b Equinox Publishing, Ltd,
|c 2016.
|
| 264 |
|
4 |
|c ©2016
|
| 300 |
|
|
|a 231 pages :
|b illustrations ;
|c 24 cm.
|
| 336 |
|
|
|a text
|b txt
|2 rdacontent
|
| 337 |
|
|
|a unmediated
|b n
|2 rdamedia
|
| 338 |
|
|
|a volume
|b nc
|2 rdacarrier
|
| 490 |
1 |
|
|a Genre, music and sound
|
| 504 |
|
|
|a Includes bibliographical references and index.
|
| 505 |
0 |
|
|a Analysing video game music : sources, methods and a case study / Tim Summers -- Analysing game musical immersion : the ALI Model / Isabella van Elferen -- Modularity in video game music / Elizabeth Medina-Gray -- Suture and peritexts : music beyond gameplay and diegesis / Michiel Kamp -- "It's a-me, Mario!" : playing with video game music / Melanie Fritsch -- Game and play in music video games / Anahid Kassabian and Freya Jarman -- "Listening" through digital interaction in Björk's Biophilia / Samantha Blickhan -- Palimpsest, pragmatism and the aesthetics of genre transformation : composing the hybrid score to Electronic Art's Need for speed shift 2 : Unleashed / Stephen Baysted -- Isaac's silence : purposive aesthetics in Dead space / Mark Sweeney -- Remixed metaphors : manipulating classical music and its meanings in video games / William Gibbons.
|
| 650 |
|
0 |
|a Video game music
|x History and criticism.
|
| 650 |
|
7 |
|a Video game music.
|2 fast
|0 (OCoLC)fst01740103
|
| 655 |
|
7 |
|a Criticism, interpretation, etc.
|2 fast
|0 (OCoLC)fst01411635
|
| 700 |
1 |
|
|a Kamp, Michiel,
|e editor.
|
| 700 |
1 |
|
|a Summers, Tim,
|d 1987-
|e editor.
|
| 700 |
1 |
|
|a Sweeney, Mark,
|d 1988-
|e editor.
|
| 830 |
|
0 |
|a Genre, music and sound.
|
| 945 |
|
|
|b 892707
|
| 947 |
|
|
|a A14850002313
|
| 994 |
|
|
|a 92
|b TXA
|
| 948 |
|
|
|a Cataloged
|b h
|c 2016/12/14
|d c
|e MTrevino
|
| 999 |
f |
f |
|s 0c614f21-838a-325e-8f81-b1b05a6e3990
|i 13ac56b0-f410-3a04-a003-fcfc7a32f046
|t 0
|
| 952 |
f |
f |
|p normal
|a Texas A&M University
|b College Station
|c Sterling C. Evans Library
|d Evans: Library Stacks
|t 0
|e ML3540.7 .L83 2016
|h Library of Congress classification
|i unmediated -- volume
|m A14850002313
|
| 998 |
f |
f |
|a ML3540.7 .L83 2016
|t 0
|l Evans: Library Stacks
|