| Tag |
First Indicator |
Second Indicator |
Subfields |
| LEADER |
00000cam a2200000Ii 4500 |
| 001 |
in00003710117 |
| 005 |
20170926151753.0 |
| 008 |
161221t20162016caua b 000 0 eng d |
| 019 |
|
|
|a 965764778
|
| 020 |
|
|
|a 9780833096869
|
| 020 |
|
|
|a 0833096869
|
| 035 |
|
|
|a (OCoLC)ocn966641840
|
| 035 |
|
|
|a (OCoLC)966641840
|z (OCoLC)965764778
|
| 040 |
|
|
|a SYB
|b eng
|e rda
|c SYB
|d KSG
|d YDX
|d BDX
|d BOS
|d TXA
|d UtOrBLW
|
| 043 |
|
|
|a n-us---
|
| 049 |
|
|
|a TXAM
|
| 050 |
|
4 |
|a QA76.9.A25
|b M55 2016
|
| 090 |
|
|
|a QA76.9.A25
|b M553 2016
|
| 100 |
1 |
|
|a Mikolic-Torreira, Igor,
|e author.
|
| 245 |
1 |
2 |
|a A framework for exploring cybersecurity policy options /
|c Igor Mikolic-Torreira, Ryan Henry, Don Snyder, Sina Beaghley, Stacie L. Pettyjohn, Sarah Harting, Emma Westerman, David A. Shlapak, Megan Bishop, Jenny Oberholtzer, Lauren Skrabala, Cortney Weinbaum.
|
| 264 |
|
1 |
|a Santa Monica, Calif. :
|b RAND,
|c [2016]
|
| 264 |
|
4 |
|c ©2016
|
| 300 |
|
|
|a xx, 85 pages :
|b black and white illustrations, color illustrations ;
|c 23 cm
|
| 336 |
|
|
|a text
|b txt
|2 rdacontent
|
| 337 |
|
|
|a unmediated
|b n
|2 rdamedia
|
| 338 |
|
|
|a volume
|b nc
|2 rdacarrier
|
| 500 |
|
|
|a "RR-1700-WFHF"--Cover page 4.
|
| 504 |
|
|
|a Includes bibliographical references (pages 83-85)
|
| 505 |
0 |
0 |
|t Preface --
|t Summary --
|t Acknowledgments --
|g 1.
|t Introduction:
|t The Cybersecurity Landscape --
|t The Need for a Cybersecurity Policy Framework --
|g 2.
|t Introducing a Cybersecurity Framework:
|t Cybersecurity Actors --
|t Equities and Relationships --
|t Incentives and Impediments to Informed Policy --
|g 3.
|t 360° Discovery Game Methodology:
|t Scenarios --
|t Players --
|t Game Play --
|t Analysis --
|g 4.
|t Washington Beltway Game:
|t Players --
|t Scenario 1 --
|t Scenario 2 --
|t Themes and Conclusions from the Washington Beltway Game --
|g 5.
|t Silicon Valley Game:
|t Players --
|t Scenario 1 --
|t Scenario 2 --
|t Themes and Conclusions from the Silicon Valley Game --
|g 6.
|t Analysis of the Two Cybersecurity Games:
|t Scenario 1 --
|t Scenario 2 --
|g 7.
|t Areas for Future Research:
|t Key Issues for Study --
|t Additional Topics for Study --
|t Exploring a Diversity of Cyber Ecosystems --
|t Testing and Refining Ideas for a Cybersecurity Framework --
|t APPENDIX:
|t Organizations Represented in the Games --
|t References.
|
| 520 |
|
|
|a "Today's cyber environment presents unlimited opportunities for innovation, interaction, commerce, and creativity, but these benefits also bring serious security challenges. Satisfactory solutions will require building partnerships among public and private organizations, establishing mechanisms and incentives to foster routine information sharing and collective defense, and educating users about their role in thwarting increasingly sophisticated attacks. With a grant from the William and Flora Hewlett Foundation's Cyber Initiative, RAND developed and conducted two cybersecurity-focused discovery games in Washington, D.C., and California's Silicon Valley that aimed to capture the widest possible range of stakeholder perspectives. Participants represented the tech sector, government agencies, think tanks and academic institutions, advocacy organizations promoting civil liberties and privacy, technology users, and more. The goals were to explore opportunities for improving cybersecurity, assess the implications of possible solutions, and develop an initial framework to support debate and inform decisions regarding cybersecurity policies and practices. The games were structured around two plausible cybersecurity scenarios set in the near future. In the first scenario, malicious actors have exploited vulnerabilities in the Internet of Things, causing both virtual and physical harm; in the second, massive data breaches have compromised the financial system, including authentication processes. Participants debated dimensions of each problem in multidisciplinary teams, then shared potential solutions and strategies in a large-group setting. The format and findings of the exercises offer insights that can help guide holistic approaches to addressing future cybersecurity challenges"--Publisher's description.
|
| 650 |
|
0 |
|a Computer security
|z United States
|y 21st century.
|
| 650 |
|
0 |
|a Computer networks
|x Security measures
|x Government policy
|z United States.
|
| 650 |
|
0 |
|a Computer crimes
|z United States
|x Prevention.
|0 http://id.loc.gov/authorities/subjects/sh2009118976
|
| 650 |
|
0 |
|a Games
|x Analysis.
|
| 710 |
2 |
|
|a Rand Corporation.
|b National Security Research Division,
|e publisher.
|0 http://id.loc.gov/authorities/names/no95044143
|
| 710 |
2 |
|
|a Rand Justice, Infrastructure, and Environment (Organization),
|e issuing body.
|0 http://id.loc.gov/authorities/names/no2014024452
|
| 994 |
|
|
|a C0
|b TXA
|
| 948 |
|
|
|a cataloged
|b h
|c 2017/1/10
|d c
|e ceaton
|f 12:35:33 pm
|
| 999 |
f |
f |
|s 305fbf63-3226-32b8-aa66-dee82d749ec3
|i daf7790e-64e9-3e97-92b4-063cc583ec2d
|t 0
|
| 952 |
f |
f |
|p normal
|a Texas A&M University
|b College Station
|c Sterling C. Evans Library
|d Evans: Library Stacks
|t 0
|e QA76.9.A25 M553 2016
|h Library of Congress classification
|i unmediated -- volume
|m A14813743706
|
| 998 |
f |
f |
|a QA76.9.A25 M553 2016
|t 0
|l Evans: Library Stacks
|