The video game business /
A dominant global cultural force, the video game business is diverse and increasingly influential. In this comprehensive industrial, historical, economic and theoretical overview of the business, Randy Nichols examines its emergence, culture, structure, production processes and relationship with aud...
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| Format: | Book |
| Language: | English |
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London :
Palgrave Macmillan on behalf of the British Film Institute,
2014.
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| Series: | International screen industries.
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| Subjects: |
| Summary: | A dominant global cultural force, the video game business is diverse and increasingly influential. In this comprehensive industrial, historical, economic and theoretical overview of the business, Randy Nichols examines its emergence, culture, structure, production processes and relationship with audiences and other cultural industries. Including profiles of major players, case studies of key industrial moments, and data on audiences, labor and other crucial factors in the video game business's success, this illuminating book explores the key changes and challenges of its past, present and future. |
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| Item Description: | "A BFI book." |
| Physical Description: | 229 pages : illustrations ; 24 cm. |
| Bibliography: | Includes bibliographical references (pages [175]-216) and index. |
| ISBN: | 9781844573172 1844573176 9781844573189 1844573184 |