Creative education, teaching, and learning : creativity, engagement, and the student experience /
"Educators and education policy has increasingly acknowledged the value of creativity and creative approaches to education in particular. However, despite the recommendation that teachers adopt creative teaching techniques, few guidelines for the application of creative methods are available. T...
| Other Authors: | , |
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| Format: | Book |
| Language: | English |
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Houndmills, Basingstoke, Hampshire ; New York :
Palgrave Macmillan,
2015.
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| Subjects: |
Table of Contents:
- PART I: DIGITAL TECHNOLOGY. 1. Introduction to Digital Technology / Gayle Brewer; 2. Twitter in the Classroom: Harnessing Social Media to Enhance Second Language Acquisition / Judith Broadbridge and Véronique Charriau; 3. From Cinema to the Classroom: A Critical Engagement with Madness in the Movies / The Comensus Writing Collective; 4. Using Poll Everywhere to Improve the Student Experience: Increasing Confidence and Encouraging Participation / Craig Laverick; 5. Video-Assisted Feedback / Gayle Brewer; 6. Social Media in Education and the Community / Rory McDonald and Nicky Danino; 7. Learning in Virtual Worlds / Russell Gurbutt and Dawne Gurbutt; 8. Sockwashing, Service Use and Making Movies / Hannah Chamberlain; 9. From the Horse's Mouth: Working as a Digital Artist on Research Projects / Steve Pool
- PART II: NARRATIVE. 10. Introduction to Narratives / Gayle Brewer; 11. Reading the World: Developing Communities through Arts and Asset-Based Education / Lynn Shorter; 12. Somerstown Stories: Can Exploring a Narrative Change a Community? / Sharon Court; 13. Digital Storytelling: Media That Makes a Difference / Liz Hardwick; 14. Paper, Pictures and Song: Learning Disabilities and Inclusion / Lucille Kennedy; 15. Telling Tales: Creating A Space For Stories In Practitioner Education / Dawne Gurbutt and Russell Gurbutt; 16. Fiction, Book Groups and Social Work Education / Amanda M.L. Taylor; 17. The Power of Storytelling as a Teaching Tool / Rona Barbour
- PART III: ART, GAMES AND STUDENT PARTNERS. 18. Introduction to Art, Games and Student Partners / Gayle Brewer; 19. Art By Design: Projects in Culture and Identity / David Knight; 20. Developing a Teddy Bear Clinic: A Framework for Involving Child Service Users in a Nursing Curriculum / Linda Sanderson; 21. Telling Lives: The Drama of Asylum Archives / Eric Northey; 22. The Game as a Talking Tool: Using a Board Game for Creative Consultation, Engagement and Inclusion / Bev Lamey and Carol Bristow; 23. What Did the Romans Ever Do For Us! The Role of Comedy in Learning, Development and Education / Jim Thomas; 24. Undergraduate Research Internships: Engaging Students in the Co-Creation of Research / Helen Hewertson; 25. Inspired Students, Inspiring Students: The Value of Peer-Assisted Learning / Vikki Cook and Christy Evans; 26. Can Arts-Based Education Help Re-Engage Excluded Learners? A Case Study of an Arts-Based Programme Aimed At Enhancing Educational Engagement / Claire Kinsella, Linda K. Kaye, and Dave Putwain; 27. Learning Partnership and Teaching Partnership: Work-Related Learning in Higher Education / Rachel Cunliffe and Michael Wysocki; 28. Democratic Learning for Democratic Practice: Cooperation and Deliberation / Mick McKeown, Lynda Carey, Christine Rhodes and Fiona Jones; Concluding Comments / Gayle Brewer and Russell Hogarth.