Exploring videogames with Deleuze and Guattari : towards an affective theory of form /
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| Format: | eBook |
| Language: | English |
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Abingdon, Oxon ; New York, NY :
Routledge,
2016.
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| Online Access: | Connect to the full text of this electronic book |
Table of Contents:
- Cover; Title; Copyright; CONTENTS; Acknowledgments; Introduction; Virtual reality; The century of videogames; Chapter content; 1 Videogame plane; Into the light; Twelve axioms; 2 The smooth and striated; Nintendo land; Captured war machine; Plane of organisation; Videogame industrial complex; 3 Rhizome-play; Common play; Videogame chess is not a videogame; Arborescent-play; Action and affect; 4 Ludo-diagram; Canvas; Patchworks of potential; Diagrams within diagrams; The afterimage; 5 Artist and apprentice; The painter; Schema of the force-sign; Five varieties of realism; 6 Molecular Mario
- Becoming-animal, becoming-MarioMachinic assemblages; Timeshift; Action-image in fragments; 2007: friction-image; 7 Major/minor; Significant gameplay; Gameplay and schizophrenia; Sin and punishment; First-person fighting-machines; TheTriforce; Is there such a thing as a minor videogame?; Bibliography; Index