Table of Contents:
  • pt. 1. The Beginning
  • Windows Phone and .NET
  • pt. 2. XNA
  • Getting Started with XNA
  • Creating a Game Framework
  • User Input
  • Sounding Out with Game Audio
  • Drawing with Vertices and Matrices
  • The World of 3D Graphics
  • Further 3D Features and Techniques
  • Enhancing Your Game
  • The Application Life Cycle
  • pt. 3. Silverlight
  • Getting Started with Silverlight
  • Silverlight Controls and Pages
  • Gaming with Silverlight
  • Enhancing Your Silverlight Games
  • pt. 4. Distribution
  • Distributing Your Game
  • Running on Other Platforms.
  • pt. 1. The beginning
  • pt. 2. XNA
  • pt. 3. Silverlight
  • pt. 4. Distribution.