Computers, Chess, and Cognition /

Computers, Chess, and Cognition presents an excellent up-to-date description of developments in computer chess, a rapidly advancing area in artificial intelligence research. This book is intended for an upper undergraduate and above level audience in the computer science (artificial intelligence) co...

Full description

Bibliographic Details
Main Author: Marsland, T. Anthony
Corporate Author: SpringerLink (Online service)
Other Authors: Schaeffer, Jonathan
Format: eBook
Language:English
Published: New York, NY : Springer New York, 1990.
Subjects:
Online Access:Connect to the full text of this electronic book
Description
Summary:Computers, Chess, and Cognition presents an excellent up-to-date description of developments in computer chess, a rapidly advancing area in artificial intelligence research. This book is intended for an upper undergraduate and above level audience in the computer science (artificial intelligence) community. The chapters have been edited to present a uniform terminology and balanced writing style, to make the material understandable to a wider, less specialized audience. The book's primary strengths are the description of the workings of some major chess programs, an excellent review of tree searching methods, discussion of exciting new research ideas, a philosophical discussion of the relationship of computer game playing to artificial intelligence, and the treatment of computer Go as an important new research area. A complete index and extensive bibliography makes the book a valuable reference work. The book includes a special foreword by Ken Thompson, author of the UNIX operating system.
Item Description:Electronic resource.
Physical Description:1 online resource (xii, 323 pages 97 illustrations)
Bibliography:Includes bibliographical references (pages [301]-313) and index.
ISBN:9781461390800 (electronic bk.)
146139080X (electronic bk.)