Rendering Techniques '98 : Proceedings of the Eurographics Workshop in Vienna, Austria, June 29-July 1, 1998 /

Some of the best current research on realistic rendering is included in this volume. It emphasizes the current "hot topics" in this field: image based rendering, and efficient local and global-illumination calculations. In the first of these areas, there are several contributions on real-w...

Full description

Bibliographic Details
Main Author: Drettakis, George
Corporate Author: SpringerLink (Online service)
Other Authors: Max, N. L.
Format: eBook
Language:English
Published: Vienna : Springer Vienna, 1998.
Series:Eurographics (Series)
Subjects:
Online Access:Connect to the full text of this electronic book
Table of Contents:
  • Light Scattering Models for the Realistic Rendering of Natural Scenes
  • A New Change of Variables for Efficient BRDF Representation
  • Approximating Reflectance Functions using Neural Networks
  • A new Form Factor Analogy and its Application to Stochastic Global Illumination Algorithms
  • An Ambient Light Illumination Model
  • Computing the Approximate Visibility Map, with Applications to Form Factors and Discontinuity Meshing
  • Ray Tracing of Subdivision Surfaces
  • Acquiring Input for Rendering at Appropriate Levels of Detail: Digitizing a Pietá
  • Interactively Modeling with Photogrammetry
  • Efficient View-Dependent Image-Based Rendering with Projective Texture-Mapping
  • Uniformly Sampled Light Fields
  • Forward Shadow Mapping
  • Efficient Image Generation for Multiprojector and Multisurface Displays
  • Per-Object Image Warping with Layered Impostors
  • Interactive Volumetric Textures
  • Efficiently Rendering Macro Geometric Surface Structures with Bi-Directional Texture Functions
  • Point Sample Rendering
  • Rendering Hyper-Sprites in Real Time
  • Automatic Calculation of Soft Shadow Textures for Fast, High-Quality Radiosity
  • Three Point Clustering for Radiance Computations
  • The Visible Differences Predictor: Applications to Global Illumination Problems
  • Fidelity of Graphics Reconstructions: A Psychophysical Investigation
  • Global Ray-bundle Tracing with Hardware Acceleration
  • Hierarchical Monte Carlo Radiosity
  • Importance Driven Construction of Photon Maps
  • Lazy Decompression of Surface Light Fields for Precomputed Global Illumination
  • Canned Lightsources
  • Image-Based Rendering for Non-Diffuse Synthetic Scenes
  • Photosurrealism.-Appendix: Colour images.