Rendering Techniques '98 : Proceedings of the Eurographics Workshop in Vienna, Austria, June 29-July 1, 1998 /
Some of the best current research on realistic rendering is included in this volume. It emphasizes the current "hot topics" in this field: image based rendering, and efficient local and global-illumination calculations. In the first of these areas, there are several contributions on real-w...
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| Format: | eBook |
| Language: | English |
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Vienna :
Springer Vienna,
1998.
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| Series: | Eurographics (Series)
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| Online Access: | Connect to the full text of this electronic book |
Table of Contents:
- Light Scattering Models for the Realistic Rendering of Natural Scenes
- A New Change of Variables for Efficient BRDF Representation
- Approximating Reflectance Functions using Neural Networks
- A new Form Factor Analogy and its Application to Stochastic Global Illumination Algorithms
- An Ambient Light Illumination Model
- Computing the Approximate Visibility Map, with Applications to Form Factors and Discontinuity Meshing
- Ray Tracing of Subdivision Surfaces
- Acquiring Input for Rendering at Appropriate Levels of Detail: Digitizing a Pietá
- Interactively Modeling with Photogrammetry
- Efficient View-Dependent Image-Based Rendering with Projective Texture-Mapping
- Uniformly Sampled Light Fields
- Forward Shadow Mapping
- Efficient Image Generation for Multiprojector and Multisurface Displays
- Per-Object Image Warping with Layered Impostors
- Interactive Volumetric Textures
- Efficiently Rendering Macro Geometric Surface Structures with Bi-Directional Texture Functions
- Point Sample Rendering
- Rendering Hyper-Sprites in Real Time
- Automatic Calculation of Soft Shadow Textures for Fast, High-Quality Radiosity
- Three Point Clustering for Radiance Computations
- The Visible Differences Predictor: Applications to Global Illumination Problems
- Fidelity of Graphics Reconstructions: A Psychophysical Investigation
- Global Ray-bundle Tracing with Hardware Acceleration
- Hierarchical Monte Carlo Radiosity
- Importance Driven Construction of Photon Maps
- Lazy Decompression of Surface Light Fields for Precomputed Global Illumination
- Canned Lightsources
- Image-Based Rendering for Non-Diffuse Synthetic Scenes
- Photosurrealism.-Appendix: Colour images.