Fast Algorithms for 3D-Graphics /
The aim of this book is to provide a mathematical background to techniques in computer graphics, to develop a graphics program in C implementing these techniques, and to illustrate the use of C stressing portability and speed. As a result, many students and professionals will find this presentation...
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| Format: | eBook |
| Language: | English |
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New York, NY :
Springer New York,
1994.
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| Online Access: | Connect to the full text of this electronic book |
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