Fast Algorithms for 3D-Graphics /

The aim of this book is to provide a mathematical background to techniques in computer graphics, to develop a graphics program in C implementing these techniques, and to illustrate the use of C stressing portability and speed. As a result, many students and professionals will find this presentation...

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Bibliographic Details
Main Author: Glaeser, Georg
Corporate Author: SpringerLink (Online service)
Format: eBook
Language:English
Published: New York, NY : Springer New York, 1994.
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by Glaeser, Georg
Published 1994
Book