Fast Algorithms for 3D-Graphics /

The aim of this book is to provide a mathematical background to techniques in computer graphics, to develop a graphics program in C implementing these techniques, and to illustrate the use of C stressing portability and speed. As a result, many students and professionals will find this presentation...

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Bibliographic Details
Main Author: Glaeser, Georg
Corporate Author: SpringerLink (Online service)
Format: eBook
Language:English
Published: New York, NY : Springer New York, 1994.
Subjects:
Online Access:Connect to the full text of this electronic book
Description
Summary:The aim of this book is to provide a mathematical background to techniques in computer graphics, to develop a graphics program in C implementing these techniques, and to illustrate the use of C stressing portability and speed. As a result, many students and professionals will find this presentation will give them a thorough understanding of the most fundamental algorithms in graphics programming as well as to provide with them a usable graphics package. Readers are assumed to be moderately familiar with programming though all type definitions, global variables, and macros are described thoroughly before their first applications. Whilst ray-tracing is not covered, the book does cover: hidden surfaces, shadows, reflections, patterns, and modelling curves and surfaces.
Item Description:Electronic resource.
Physical Description:1 online resource (306 pages)
ISBN:9781461226642 (electronic bk.)
1461226643 (electronic bk.)
9783662257982 (electronic bk.)
366225798X (electronic bk.)