Fast Algorithms for 3D-Graphics /
The aim of this book is to provide a mathematical background to techniques in computer graphics, to develop a graphics program in C implementing these techniques, and to illustrate the use of C stressing portability and speed. As a result, many students and professionals will find this presentation...
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| Format: | eBook |
| Language: | English |
| Published: |
New York, NY :
Springer New York,
1994.
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| Online Access: | Connect to the full text of this electronic book |
| Summary: | The aim of this book is to provide a mathematical background to techniques in computer graphics, to develop a graphics program in C implementing these techniques, and to illustrate the use of C stressing portability and speed. As a result, many students and professionals will find this presentation will give them a thorough understanding of the most fundamental algorithms in graphics programming as well as to provide with them a usable graphics package. Readers are assumed to be moderately familiar with programming though all type definitions, global variables, and macros are described thoroughly before their first applications. Whilst ray-tracing is not covered, the book does cover: hidden surfaces, shadows, reflections, patterns, and modelling curves and surfaces. |
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| Item Description: | Electronic resource. |
| Physical Description: | 1 online resource (306 pages) |
| ISBN: | 9781461226642 (electronic bk.) 1461226643 (electronic bk.) 9783662257982 (electronic bk.) 366225798X (electronic bk.) |