Rendering Techniques 2001 : Proceedings of the Eurographics Workshop in London, United Kingdom, June 25-27, 2001 /

This book presents state-of-the-art methods in computer graphics rendering. The 29 papers in this volume were selected after careful review by an international committee of experts. Included are a wide variety topics related to the generation of synthetic images: methods for local and global illumin...

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Bibliographic Details
Main Author: Gortler, Steven J.
Corporate Author: SpringerLink (Online service)
Other Authors: Myszkowski, K. (Karol)
Format: eBook
Language:English
Published: Vienna : Springer Vienna, 2001.
Series:Eurographics (Series)
Subjects:
Online Access:Connect to the full text of this electronic book
Table of Contents:
  • Thrifty Final Gather for Radiosity (Annette Scheel, Marc Stamminger, Hans-Peter Seidel)
  • Reflected, Transmitted Irradiance from Area Sources Using Vertex Tracing (Michael M. Stark, Richard F. Riesenfeld)
  • Simulating Non-Lambertian Phenomena Involving Linearly-Varying Luminaires (Min Chen, James Arvo)
  • An Illumination Model for a Skin Layer Bounded by Rough Surfaces (Jos Stam)
  • Real-time, Photo-Realistic, Physically Based Rendering of Fine Scale Human Skin Structure (Antonio Haro, Irfan Essa, Brian Guenter)
  • Efficient Cloth Modeling and Rendering (Katja Daubert, Hendrik P.A. Lensch, Wolfgang Heidrich, Hans-Peter Seidel)
  • Decoupling Strokes and High-Level Attributes for Interactive Traditional Drawing (Fredo Durand, Victor Ostromoukhov, Mathieu Miller, François Duranleau, Julie Dorsey)
  • Artistic Composition for Image Creation (Bruce Gooch, Erik Reinhard, Chris Moulding, Peter Shirley)
  • Shader Lamps: Animating Real Objects With Image-Based Illumination (Ramesh Raskar, Greg Welch, Kok-Lim Low, Deepak Bandyopadhyay)
  • Image-Based Reconstruction of Spatially Varying Materials (Hendrik P.A. Lensch, Jan Kautz, Michael Goesele, Wolfgang Heidrich, Hans-Peter Seidel)
  • Polyhedral Visual Hulls for Real-Time Rendering (Wojciech Matusik, Chris Buehler, Leonard McMillan)
  • The Wavelet Stream: Interactive Multi Resolution Light Field Rendering (Ingmar Peter, Wolfgang Strasser)
  • Differential Point Rendering (Aravind Kalaiah, Amitabh Varshney)
  • Interactive Sampling, Rendering for Complex and Procedural Geometry (Mark Stamminger, George Drettakis)
  • Point-Based Impostors for Real-Time Visualization (Michael Wimmer, Peter Wonka, Francois Sillion)
  • Opacity Shadow Maps (Tae-Yong Kim, Ulrich Neumann)
  • Interactive Rendering of Trees with Shading and Shadows (Alexandre Meyer, Fabrice Neyret, Pierre Poulin)
  • Combined Rendering of Polarization and Fluorescence Effects (Alexander Wilkie, Robert F. Tobler, Werner Purgathofer)
  • Hardware-Accelerated from-Region Visibility Using a Dual Ray Space (Vladlen Koltun, Yiorgos Chrysanthou, Daniel Cohen-Or)
  • Real-Time Occlusion Culling with a Lazy Occlusion Grid (Heinrich Hey, Robert F. Tobler, Werner Purgathofer)
  • Perceptually Driven Simplification for Interactive Rendering (David Luebke, Benjamin Hallen)
  • Measuring the Perception of Visual Realism in Images (Paul Rademacher, Jed Lengyel, Ed Cutrell, Turner Whitted)
  • A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering (Reynald Dumont, Fabio Pellacini, James A. Ferwerda)
  • Path Differentials and Applications (Frank Suykens, Yves Willems)
  • Interleaved Sampling (Alexander Keller, Wolfgang Heidrich)
  • Interactive Distributed Ray Tracing of Highly Complex Models (Ingo Wald, Philipp Slusallek, Carsten Benthin, Markus Wagner)
  • Realistic Reflections and Refractions on Graphics Hardware with Hybrid Rendering, Layered Environment Maps (Ziyad S. Hakura, John M. Snyder)
  • Texture, Shape Synthesis on Surfaces (Lexing Ying, Aaron Hertzmann, Henning Biermann, Denis Zorin)
  • Real-Time High Dynamic Range Texture Mapping (Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul Debevec)
  • Color Plates.