Rendering Techniques 2001 : Proceedings of the Eurographics Workshop in London, United Kingdom, June 25-27, 2001 /
This book presents state-of-the-art methods in computer graphics rendering. The 29 papers in this volume were selected after careful review by an international committee of experts. Included are a wide variety topics related to the generation of synthetic images: methods for local and global illumin...
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| Format: | eBook |
| Language: | English |
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Vienna :
Springer Vienna,
2001.
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| Series: | Eurographics (Series)
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| Online Access: | Connect to the full text of this electronic book |
Table of Contents:
- Thrifty Final Gather for Radiosity (Annette Scheel, Marc Stamminger, Hans-Peter Seidel)
- Reflected, Transmitted Irradiance from Area Sources Using Vertex Tracing (Michael M. Stark, Richard F. Riesenfeld)
- Simulating Non-Lambertian Phenomena Involving Linearly-Varying Luminaires (Min Chen, James Arvo)
- An Illumination Model for a Skin Layer Bounded by Rough Surfaces (Jos Stam)
- Real-time, Photo-Realistic, Physically Based Rendering of Fine Scale Human Skin Structure (Antonio Haro, Irfan Essa, Brian Guenter)
- Efficient Cloth Modeling and Rendering (Katja Daubert, Hendrik P.A. Lensch, Wolfgang Heidrich, Hans-Peter Seidel)
- Decoupling Strokes and High-Level Attributes for Interactive Traditional Drawing (Fredo Durand, Victor Ostromoukhov, Mathieu Miller, François Duranleau, Julie Dorsey)
- Artistic Composition for Image Creation (Bruce Gooch, Erik Reinhard, Chris Moulding, Peter Shirley)
- Shader Lamps: Animating Real Objects With Image-Based Illumination (Ramesh Raskar, Greg Welch, Kok-Lim Low, Deepak Bandyopadhyay)
- Image-Based Reconstruction of Spatially Varying Materials (Hendrik P.A. Lensch, Jan Kautz, Michael Goesele, Wolfgang Heidrich, Hans-Peter Seidel)
- Polyhedral Visual Hulls for Real-Time Rendering (Wojciech Matusik, Chris Buehler, Leonard McMillan)
- The Wavelet Stream: Interactive Multi Resolution Light Field Rendering (Ingmar Peter, Wolfgang Strasser)
- Differential Point Rendering (Aravind Kalaiah, Amitabh Varshney)
- Interactive Sampling, Rendering for Complex and Procedural Geometry (Mark Stamminger, George Drettakis)
- Point-Based Impostors for Real-Time Visualization (Michael Wimmer, Peter Wonka, Francois Sillion)
- Opacity Shadow Maps (Tae-Yong Kim, Ulrich Neumann)
- Interactive Rendering of Trees with Shading and Shadows (Alexandre Meyer, Fabrice Neyret, Pierre Poulin)
- Combined Rendering of Polarization and Fluorescence Effects (Alexander Wilkie, Robert F. Tobler, Werner Purgathofer)
- Hardware-Accelerated from-Region Visibility Using a Dual Ray Space (Vladlen Koltun, Yiorgos Chrysanthou, Daniel Cohen-Or)
- Real-Time Occlusion Culling with a Lazy Occlusion Grid (Heinrich Hey, Robert F. Tobler, Werner Purgathofer)
- Perceptually Driven Simplification for Interactive Rendering (David Luebke, Benjamin Hallen)
- Measuring the Perception of Visual Realism in Images (Paul Rademacher, Jed Lengyel, Ed Cutrell, Turner Whitted)
- A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering (Reynald Dumont, Fabio Pellacini, James A. Ferwerda)
- Path Differentials and Applications (Frank Suykens, Yves Willems)
- Interleaved Sampling (Alexander Keller, Wolfgang Heidrich)
- Interactive Distributed Ray Tracing of Highly Complex Models (Ingo Wald, Philipp Slusallek, Carsten Benthin, Markus Wagner)
- Realistic Reflections and Refractions on Graphics Hardware with Hybrid Rendering, Layered Environment Maps (Ziyad S. Hakura, John M. Snyder)
- Texture, Shape Synthesis on Surfaces (Lexing Ying, Aaron Hertzmann, Henning Biermann, Denis Zorin)
- Real-Time High Dynamic Range Texture Mapping (Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul Debevec)
- Color Plates.