http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
many games, many challenges : proceedings of the ICGA/IFIP SG16 10th Advances in Computer Games Conference (ACG 10), November 24-27, 200, Graz, Styria, Austria
Advances in Computer Games (Conference) 2003 : Graz, Austria)
1 online resource (xiv, 382 pages) : illustrations.
This book is the tenth in a well-established series, originally describing the progress of computer-chess research only. While chess has dominated AI work in intelligent game-playing for almost half a century, games presumably harder than chess, such as Go, have moved into the spotlight in recent years. The research reported on herein reflects this growing trend with just 6 out of the 24 works overall still focussing on chess, equally many concentrating on Go, and the remaining 12 relating to checkers, Lines of Action, and a variety of other games.
edited by H. Jaap van den Herik, Universiteit Maastricht, IKAT, the Netherlands, Hiroyuki Iida, Shizuoka University, Hamamatsu, Japan, Ernst A. Heinz, Frankfurt a.M., Germany.
Includes bibliographical references and index.
Artificial Intelligence (incl. Robotics)
Game Theory, Economics, Social and Behav. Sciences
User Interfaces and Human Computer Interaction
Advances in Computer Games (Conference) (10th : 2003 : Graz, Austria).
International Federation for Information Processing (Series) ; 135