Advances in computer games : many games, many challenges : proceedings of the ICGA/IFIP SG16 10th Advances in Computer Games Conference (ACG 10), November 24-27, 200, Graz, Styria, Austria /
This book is the tenth in a well-established series, originally describing the progress of computer-chess research only. While chess has dominated AI work in intelligent game-playing for almost half a century, games presumably harder than chess, such as Go, have moved into the spotlight in recent ye...
| Corporate Authors: | , |
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| Other Authors: | , , |
| Format: | Conference Proceeding eBook |
| Language: | English |
| Published: |
New York :
Springer Science+Business Media,
[2004]
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| Series: | International Federation for Information Processing (Series) ;
135. |
| Subjects: | |
| Online Access: | Connect to the full text of this electronic book |
| Summary: | This book is the tenth in a well-established series, originally describing the progress of computer-chess research only. While chess has dominated AI work in intelligent game-playing for almost half a century, games presumably harder than chess, such as Go, have moved into the spotlight in recent years. The research reported on herein reflects this growing trend with just 6 out of the 24 works overall still focussing on chess, equally many concentrating on Go, and the remaining 12 relating to checkers, Lines of Action, and a variety of other games. |
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| Physical Description: | 1 online resource (xiv, 382 pages) : illustrations. 1 online resource (XIV, 383 pages) |
| Bibliography: | Includes bibliographical references and index. |
| ISBN: | 9780387357065 0387357068 |