Dynamic Simulations of Multibody Systems /

This book is a comprehensive introduction to the techniques needed to produce realistic simulations and animations of particle and rigid body systems. It focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic simulation engines that can be used...

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Bibliographic Details
Main Author: Coutinho, Murilo G.
Corporate Author: SpringerLink (Online service)
Format: eBook
Language:English
Published: New York, NY : Springer New York, 2001.
Subjects:
Online Access:Connect to the full text of this electronic book

MARC

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505 0 |a Computational dynamics -- Hierarchical representation of 3D polyhedra -- Particle systems -- Rigid body systems -- Articulated rigid body systems -- Appendices: Useful 3D geometrical constructions. Numerical solution of ordinary differential equations of motion. Quaternions. Rigid body mass properties. Useful time derivatives. Convex decomposition of 3D polyhedra. Linear complementarity problem. Software implementation. 
520 |a This book is a comprehensive introduction to the techniques needed to produce realistic simulations and animations of particle and rigid body systems. It focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic simulation engines that can be used to generate convincing animations of physical events involving particles and rigid bodies, such as a jet flow of water pushing dry flowers away on a patio. It can also be used to produce accurate simulations of mechanical systems, such as a robotic parts feeder where parts are dropped on a conveyer belt and are positioned and aligned as they hit fences strategically placed on the conveyer and used to align the parts to a specific orientation. The book was written for computer graphics, computer animation, computer-aided mechanical design, and modeling software developers who want to learn and incorporate physically based dynamic simulation features in their own systems. All mathematical algorithms and implementations are described in detail in the appendices. 
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