Virtual Environments 2000 : Proceedings of the Eurographics Workshop in Amsterdam, the Netherlands, June 1-2, 2000 /

Virtual environments are rapidly becoming a mature presentation and interaction medium for a wide range of applications, ranging from science to communications to entertainment. This book contains 20 contributions that report on technical aspects, concrete applications, and research issues in the ar...

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Bibliographic Details
Main Author: Mulder, Jurriaan
Corporate Author: SpringerLink (Online service)
Other Authors: Liere, Robert
Format: eBook
Language:English
Published: Vienna : Springer Vienna, 2000.
Series:Eurographics (Series)
Subjects:
Online Access:Connect to the full text of this electronic book
Table of Contents:
  • Tracking: Practical Calibration Procedures for Augmented Reality (A. Fuhrmann, D. Schmalstieg, W. Purgathofer); Evaluation of Rotation Correction Techniques for Electromagnetic Position Tracking Systems (V. Kindratenko, A. Bennett); Interaction Between Real and Virtual Humans: Playing Checkers (R. Torre, P. Fua, S. Balcisoy, M. Ponder, D. Thalmann)
  • Interaction: A 'Plug and Play' Approach to Testing Virtual Environment Interaction Techniques (J.S. Willans, M.D. Harrison); Dynamics in Interaction on the Responsive Workbench (M. Koutek, F.H. Post); Developing Effective Navigation Techniques in Virtual Environments (S. Volbracht, G. Domik)
  • Evaluation: The Interaction Between Individuals' Immersive Tendencies and the Sensation of Presence in a Virtual Environment (C. Johns, D. Nuñez, M. Daya, D. Sellars, J. Casanueva, E. Blake); Dextrous VR in Professional Settings: the Importance of Stereoscopic Display and Hand-Image Collocation (J. Waterworth); The Effects of Group Collaboration on Presence in a Collaborative Virtual Environment (J. Casanueva, E. Blake)
  • Distributed Environments: Quality of Service Management for a Media-Enhanced Virtual Meeting Place (E. Pappas-Katsiafas, A. Smith, K. Khan); An Asynchronous Architecture to Manage Communication, Display, and User Interaction in Distributed Virtual Environments (Y. Fabre, G. Pitel, L. Soubrevilla, E. Marchand, T. Géraud, A. Demaille)
  • Algorithms: Time Critical Computing and Rendering of Molecular Surfaces Using a Zonal Map (H. Huitema, R. van Liere); A Volumetric Virtual Environment for Catheter Insertion Simulation (A. Zorcolo, E. Gobbetti, G. Zanetti, M. Tuveri); Continuously-Adaptive Haptic Rendering (J. El-Sana, A. Varshney)
  • VE's in Industrial Design: Towards Immersive Modeling
  • Challenges and Recommendations: A Workshop Analyzing the Needs of Designers (J. Deisinger, R. Blach, G. Wesche, R. Breining, A. Simon); Interacting with Simulation Data in an Immersive Environment (C. Knöpfle); ERGONAUT: A Tool for Ergonomic Analyses in Virtual Environments (J. Deisinger, R. Breining, A. Rößler)
  • Case Studies: Virtual Planetarium in CyberStage (V. Burkin, M. Göbel, F. Hasenbrink, S. Klimenko, I. Nikitin, H. Tramberend); Accelerometer-Based Motion Tracking for Orchestra Conductor Following (T. Ilmonen, J. Jalkanen); Beyond Academic Excercises-Strategies Towards a Profitable Implementation of VR Technology in Company Work Processes (T. Reuding).