rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Essential RenderMan® fast
  name:
    name part: Stephenson, Ian.
    role:
      role term: creator
  name:
    name part: SpringerLink (Online service)
  type of resource: text
  genre: Electronic books.
  origin info:
    place:
      place term: xxk
    date issued: 2003
    issuance: monographic
  language:
    language term: eng
  physical description:
    reformatting quality: access
    form: remote
    extent: 1 online resource (xii, 317 pages)
  abstract: RenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects and images in recent animated films (such as Final Fantasy, Monsters, Inc., Stuart Little, Pearl Harbour and Dinosaur). RenderMan is widely available and, with the demand for higher quality images, is now used by computer-based artists at all levels of the graphics industry. Essential RenderMan fast is a practical introduction to producing images using a RenderMan renderer, and getting the most from RenderMan. You will gain access to the power of RenderMan, which has previously only been available to the elite of the Computer Graphics community! With plenty of illustrations and hands-on examples, Ian Stephenson: gives an overview of RenderMan.- explains how scenes are described.- illustrates (among other things) how to create surfaces; colour; lighting; shadows; and depth of field, using RIB and the C API.- introduces the techniques involved in creating and applying textures and shading. Additional material is available from the Essential series website: http://www.essential-series.com.
  table of contents: What is RenderMan?- Is RenderMan for Me? An Overview of the RenderMan system; What do I need? How to use this book; Part 1: Geometry -- A Simple Scene; Moving Things Around; Simple Surfaces; Color and other Attributes of Objects; Camera Set-Up; Lighting; The Standard Shaders; More Complex Surfaces; Shadows; Motion blur and Depth Of Field; The C API; Advanced Surfaces; Particles and Hair; Part 2: Shading -- My first Shader; Lighting Models; Colour Ramps; Simple Patterns; Tiling and Repeating Patterns; Projections and Coordinate Spaces; Texture Maps; Displacement; Noise; Aliasing; Shading Models; Other kinds of Shader; Appendices -- Appendix A: Geometry Types; Appendix B: SL Global Variables; Appendix C: Production Notes; Bibliography -- Index.
  note: by Ian Stephenson.
  note: Electronic resource.
  subject:
    topic: Computer science
  subject:
    topic: Computer graphics
  subject:
    topic: Computer vision
  subject:
    topic: Computer graphics
  subject:
    topic: Computer science
  subject:
    topic: Computer vision
  classification: T385
  classification: 006.6
  related item:
    title info:
      title: Essential series
    name:
      name part: Brown, Carl
      name part: 1946-
  identifier: 9781447138006 (electronic bk.)
  identifier: 1447138007 (electronic bk.)
  identifier: 9781852336080
  identifier: 1852336080
  identifier: 1447138007
  identifier: http://proxy.library.tamu.edu/login
  record info:
    record content source: AU@
    record creation date: 130321
    record change date: 20260420205914.1
    record identifier: in00003564732
    language of cataloging:
      language term: eng