Computer Graphics and Geometric Modeling /
This is a book for those interested in understanding how graphics programs work and how present-day computer graphics can generate reallistic-looking curves, surfaces, and solid objects. The book emphasizes the mathematics behind computer graphics and most of the required math is included in an appe...
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| Format: | eBook |
| Language: | English |
| Published: |
New York, NY :
Springer New York,
1999.
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| Online Access: | Connect to the full text of this electronic book |
| Summary: | This is a book for those interested in understanding how graphics programs work and how present-day computer graphics can generate reallistic-looking curves, surfaces, and solid objects. The book emphasizes the mathematics behind computer graphics and most of the required math is included in an appendix. The main topics covered are: -scan conversion methods; selecting the best pixels for generating lines, circles and other objects -geometric transformations and projections; translations, rotations, moving in 3d, perspective projections -curves and surfaces; construction, wire-frames, rendering, normals -other topics; CRTs, antialiasing, animation, color, perception, polygons, compression. With its numerous illustrative examples and exercises, the book makes a splendid text for a two-semester course in computer graphics for advanced undergraduates or graduate students. It also serves a fine reference for professionals in the computer graphics field. |
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| Item Description: | Electronic resource. |
| Physical Description: | 1 online resource (xxxvi, 852 pages) |
| ISBN: | 9781461215042 (electronic bk.) 1461215048 (electronic bk.) |