Computer Animation and Simulation '96 : Proceedings of the Eurographics Workshop in Poitiers, France, August 31-September 1, 1996 /

The 14 papers in this volume vividly demonstrate the current state of research in real-time animation. Half of the papers are dedicated to algorithm allowing the real-time animation of complex articulated structure in particular (humans, legged robots, plants) and of dynamic scenes in general. The p...

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Bibliographic Details
Main Author: Boulic, R. (Ronan)
Corporate Author: SpringerLink (Online service)
Other Authors: Hégron, Gérard
Format: eBook
Language:English
Published: Vienna : Springer Vienna, 1996.
Series:Eurographics (Series)
Subjects:
Online Access:Connect to the full text of this electronic book
Description
Summary:The 14 papers in this volume vividly demonstrate the current state of research in real-time animation. Half of the papers are dedicated to algorithm allowing the real-time animation of complex articulated structure in particular (humans, legged robots, plants) and of dynamic scenes in general. The proposed approaches cover from motion capture to motion reusability which are essential issues for high-end applications as 3D games, virtual reality, etc. Other topics treated are motion management for fast design of realistic movements, 2D and 3D deformations, and various optimization techniques for simulation (adaptive mass-spring refinement, huge particule systems).
Item Description:Electronic resource.
Physical Description:1 online resource (x, 225 pages 152 illustrations in color.)
ISBN:9783709174869 (electronic bk.)
3709174864 (electronic bk.)
ISSN:0946-2767