Rendering techniques 2000 : proceedings of the Eurographics Workshop in Brno, Czech Republic, June 26-28, 2000 /

This book presents state-of-the-art methods in computer graphics rendering. The papers included in this volume were selected after careful review by an international committee of experts. Included are various topics related to the generation of synthetic images: visibility, global illumination, perc...

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Bibliographic Details
Corporate Authors: Eurographics Workshop on Rendering Brno, Czech Republic, SpringerLink (Online service)
Other Authors: Péroche, B. (Bernard), Rushmeier, Holly E.
Format: Conference Proceeding eBook
Language:English
Published: Wien ; New York : Springer, [2000]
Series:Eurographics (Series)
Springer computer science.
Subjects:
Online Access:Connect to the full text of this electronic book
Table of Contents:
  • Measuring Visual Shape using Computer Graphics Psychophysics
  • Metropolis Light Transport for Participating Media
  • Density Control for Photon Maps
  • Weighted Importance Sampling Techniques for Monte Carlo Radiosity
  • Fast Global Illumination Including Specular Effects
  • Virtual Occluders: An efficient Intermediate PVS representation
  • Visibility Preprocessing with Occluder Fusion for Urban Walkthroughs
  • Real-Time Rendering of Densely Populated Urban Environments
  • Guaranteed Occlusion and Visibility in Cluster Hierarchical Radiosity
  • Parameterized Animation Compression
  • Wavelet Warping
  • Artistic Multiprojection Rendering
  • A Closed-Form Solution for the Irradiance due to Linearly-Varying Luminaires
  • Exact Illumination in Polygonal Environments using Vertex Tracing
  • Wavelet Radiosity on Arbitrary Planar Surfaces
  • Hierarchical Instantiation for Radiosity
  • Unified Approach to Prefiltered Environment Maps
  • Antialiasing with Line Samples
  • Comparing Real & Synthetic Scenes using Human Judgements of Lightness
  • Interactive Tone Mapping
  • Modeling and Rendering for Realistic Facial Animation
  • Real-Time Hair
  • Feature-based Displacement Mapping
  • Soft Shadow Maps for Linear Lights
  • Hardware Accelerated Horizon Mapping
  • General calculations using graphics hardware with application to interactive caustics
  • Dynamic Acceleration Structures for Interactive Ray Tracing
  • Direct Ray Tracing of Displacement Mapped Triangles
  • Ray Tracing Point Sampled Geometry
  • Tapestry: A Dynamic Mesh-based Display Representation for Interactive Rendering
  • Rendering Iridescent Colors of Optical Disks
  • A Physically-Based BRDF Model for Multilayer Systems with Uncorrelated Rough Boundaries
  • Interactive Rendering with Real-World Illumination
  • Walkthroughs with Corrective Texturing.