An Introduction to Object-Oriented Programming in C++ : with Applications in Computer Graphics /
An Introduction to Object-Oriented Programming in C++ with applications in Computer Graphics introduces the reader to programming in C++ step by step from the simplest of C++ programs, through features such as classes and templates to namespaces. Emphasis is placed on developing a good programming t...
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| Format: | eBook |
| Language: | English |
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London :
Springer London : Imprint : Springer,
2001.
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| Edition: | Second edition. |
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| Online Access: | Connect to the full text of this electronic book |
Table of Contents:
- Overview
- The Development Environment
- Getting Started
- Fundamental Data Types, Declarations, Definitions and Expressions
- Making Decisions and Repetition
- Functions
- Arrays
- Structures, Unions, Enumerations and Typedefs
- The C++ Class
- Operators and Overloading
- Friends
- Pointers
- Templates
- Exception Handling
- Inheritance
- Run-Time Type Information and Casting
- Input and Output, Files and Streams
- The Preprocessor
- Namespaces
- The Standard Template Library
- Conclusion
- Appendices
- References
- Index.