Collision-Based Computing /

Collision-Based Computing presents a unique overview of computation with mobile self-localized patterns in non-linear media, including computation in optical media, mathematical models of massively parallel computers, and molecular systems. It covers such diverse subjects as conservative computation...

Full description

Bibliographic Details
Main Author: Adamatzky, Andrew
Corporate Author: SpringerLink (Online service)
Format: eBook
Language:English
Published: London : Springer London : Imprint : Springer, 2002.
Subjects:
Online Access:Connect to the full text of this electronic book
Table of Contents:
  • Preface
  • Symbol Super Colliders
  • Part I. Twenty Years Ago: Design Principles for Achieving High-Performance Submicron Digital Technologies. Conservative Logic. Physics-Like Models of Computation
  • Part II. The Present and the Future: Universal Cellular Automata Based on the Collisions of Soft Spheres. Computing Inside the Billiard Ball Model. Universal Computing in Reversible and Number-Conserving Two-Dimensional Cellular Spaces. Derivation Schemes in Twin Open Set Logic. Signals on Cellular Automata. Computing with Solitons: A Review and Prospectus. Iterons of Automata. Gated Logic with Optical Solitons. Finding Gliders in Cellular Automata. New Media for Collision-Based Computing. Lorentz Lattice Gases and Many-Dimensional Turing Machines. Arithmetic Operations with Self-Replicating Loops. Implementation of Logical Functions in the Game of Life. Turing Universality of the Game of Life
  • Index.