Production Methods : Behind the Scenes of Virtual Inhabited 3D Worlds /

This book brings you to one of the frontiers of multimedia applications, where computers are used as part of experimental theatre, puppet theatre, art installations, musical performances, museums, entertainment, games and teaching. Bringing together a wealth of knowledge covering theatre production,...

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Bibliographic Details
Main Author: Madsen, Kim Halskov
Corporate Author: SpringerLink (Online service)
Format: eBook
Language:English
Published: London : Springer London : Imprint : Springer, 2003.
Subjects:
Online Access:Connect to the full text of this electronic book
Table of Contents:
  • Introduction
  • Evaluating Software Engineering Modeling Concepts for Interactive Narratives Design
  • Interaction Styles in Development Tools for Virtual Reality Applications
  • In the Mists of Prehistory: Scriptwriting for Interactive 3D Documentaries on the Nordic Bronze Age
  • From Music to 3D Scenography and Back Again
  • The Making of a Pedagogical Tool for Picture Analysis and Picture Construction
  • From Archaeological Findings over Scale Model and Pencil Drawings to Digital Images
  • Dramaturgy in Building Multimedia Performances: Devising and Analysing
  • The Family Factor
  • Developing New Methods for Live 3D Animation
  • Evolution of Computer Bugs
  • An Interdisciplinary Team Work
  • Artists in the Virtual Studio
  • Morgana
  • From Vision to Visualisation.