http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
innovative advertising for a digital world
Machine generated contents note: List of toolkits -- About the author -- Thanks! Part One Paid attention -- Introduction: Paid attention -- how much is it worth? -- Media = bandwidth -- Communication is persuasion -- Attention is like water -- The rest of the book -- 01 Logocentrism: What's in a name? -- Brands are socially constructed ideas -- How much is that brand in the window? -- Persistently irrational behaviour -- The dark side of brands -- BrandagramsPart Two Attention deficit disorders 02 Uncovering hidden persuaders: Why all market research is wrong -- No rational messaging -- Research as marketing -- Customer service is marketing -- What brand tastes like -- Physical persuasion (nod your head)03 Advertising works in mysterious ways: Modern theories of communication -- The moment of truth -- Lubricants of reason -- The paradox of choice -- Blindness blindness and meta-cognitive errors -- Disrupted expectations -- Mind the curiosity gap -- Pandemic, or viral, is a thing that happens, not a thing that is -- The attention market -- The importance of being awesome -- 04 Is all advertising spam? Communication planning in an on-demand world -- An apologia for advertising -- 05 The spaces between: The vanishing difference between content, media and advertising -- Media making the world -- Lions and language and geeks -- The medium definitely isn't the message, any more -- The content republic -- Cumulative advantage -- Not content Part Three Attention arts and sciences 06 Do things, tell people: How to behave in a world of infinite content -- Technology is a medium -- Actions at scale -- Acts of happiness -- Platforms and products07 Recombinant culture: Talent imitates, genius steals -- Ideas are new combinations -- Great artists steal -- Same same but different -- People will pay more for something people have paid attention to -- Modern postmodernism -- 08 Combination tools: How to have ideas: a genius steals process -- Liminal spaces -- Creative tenacity -- The planning paradox -- The mediation generation -- Post-postmodern advertising09 Advertising for advertising: Is the industry paying attention? -- Seven habits of highly effective communication -- Awarding creativity -- Trial by jury -- Studying cases -- 10 Integrative strategy and social brands: Be nice or leave! -- What do advertising agencies actually do? -- What strategy is and is not -- Planning for the future -- The socialization of media -- Be nice or leave -- Emerging cultural practices -- Social graces -- Cultural latency -- Ghostwriting for brands -- Are you engaged? -- Back to the future of planning advertising11 Prospection: Planning for the future we want -- Ideas versus utterances -- Low latency communication -- Social TV -- Reverse the polarity -- Why? -- Beyond the tweet -- New principles of planning -- A new planning toolkit -- Marketing as social experiment -- Where do you want to go? -- Epilogue: Talkin' about your generationReferences -- Further reading -- Index .
Includes bibliographical references and index.