http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
paratextuality in contemporary board games
Machine generated contents note: -- Introduction -- Part I: Understanding Games -- Chapter 1 -- Ludifying Lovecraft in Arkham Horror -- Chapter 2 -- Lord of the Rings as Convergent Gameplay -- Chapter 3 -- Transmedia Pathos and Plot in The Walking Dead -- Part II: Understanding Media -- Chapter 4 -- Battlestar Galactica and Spimatic Meaning in Games -- Chapter 5 -- Mutability and Materiality in Star Trek -- Chapter 6 -- The Hunger Games and Fan Paratextual Participation -- Chapter 7 -- Narratives and Databases in Game of Thrones -- Conclusion -- Ludic Interaction in Doctor Who -- Bibliography -- Glossary of Terms -- Index.
Includes bibliographical references and index.