The use of projective geometry in computer graphics /
The ultimate goal of all 3D graphics systems is to render 3D objects on a two-dimensional surface such as plotter output or a workstation screen. The approach adopted by most graphics systems is to perform a central or parallel projection of the objects onto the view surface. These systems have to m...
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| Format: | eBook |
| Language: | English |
| Published: |
Berlin ; New York :
Springer-Verlag,
©1992.
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| Series: | Lecture notes in computer science ;
564. |
| Subjects: | |
| Online Access: | Connect to the full text of this electronic book |
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