The use of projective geometry in computer graphics /

The ultimate goal of all 3D graphics systems is to render 3D objects on a two-dimensional surface such as plotter output or a workstation screen. The approach adopted by most graphics systems is to perform a central or parallel projection of the objects onto the view surface. These systems have to m...

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Bibliographic Details
Main Author: Herman, I. (Ivan)
Corporate Author: SpringerLink (Online service)
Format: eBook
Language:English
Published: Berlin ; New York : Springer-Verlag, ©1992.
Series:Lecture notes in computer science ; 564.
Subjects:
Online Access:Connect to the full text of this electronic book
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by Herman, I. (Ivan)
Published 1992
Book