Table of Contents:
  • Motion analysis in clinical practice using ambulatory accelerometry / K. Aminian ... [et al.)--A robust human-silhouette extraction technique for interactive virtual environments / J.W. Davis and A.F. Bobick
  • Local and global skeleton fitting techniques for optical motion capture / M.-C. Silaghi ... [et al.)--3D part recognition method for human motion analysis / C. Yániz, J. Rocha, and F. Perales
  • Motion capture data manipulation and reuse via B-splines / S. Sudarsky and D. House
  • Motion abstraction and mapping with spatial constraints / R. Bindiganavale and N.I. Badler
  • Artificial neural networks for motion emulation in virtual environments / Y. Bellan ... [et al.)--Synthesis of human motion using Kalman filter / C. Sul, S. Jung, and K. Wohn
  • Real-time hand and head tracking for virtual environments using infrared beacons / K. Dorfmüller and H. Wirth
  • A graphics compiler for a 3-dimensional captured image database and captured image reusability / T.L. Kunii, Y. Saito, and M. Shiine
  • VideoVR : a real-time system for automatically constructing panoramic images from video clips / D.-Y. Chen, M.C-C. Ho, and M. Ouhyoung
  • The video yardstick / T. Brodsky, C. Fermüller, and Y. Aloimonos
  • Real-Time inverse kinematics through constrained dynamics / W. Tang ... [et al.]
  • Goal-directed navigation for animated characters using real-time path planning and control / J.J. Kuffner
  • Real-time requirements for the implementation of speech-controlled artificial actors / M. Cavazza, I. Palmer, and S. Parnell
  • 3D modeling from captured images using bi-directional ray traversal method / H. Zaima and T. Yamamoto
  • Face models from uncalibrated video sequences / P. Fua
  • A 3D reconstruction system for human body modeling / J. Gu ... [et al.]
  • Bézier volume deformation model for facial animation and video tracking / H. Tao and T.S. Huang
  • Head modeling from pictures and morphing in 3D with image metamorphosis based on triangulation / W.-S. Lee and N. Magnenat-Thalmann
  • Facial animation by synthesis of captured and artificial data / Z. Ruttkay ... [et al.].