Modelling and motion capture techniques for virtual environments : International Workshop, CAPTECH'98, Geneva, Switzerland, November 26-27, 1998 : proceedings /
| Corporate Authors: | , |
|---|---|
| Other Authors: | , |
| Format: | Conference Proceeding eBook |
| Language: | English |
| Published: |
Berlin ; New York :
Springer-Verlag,
1998.
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| Series: | Lecture notes in computer science ;
1537. Lecture notes in computer science. Lecture notes in artificial intelligence. |
| Subjects: | |
| Online Access: | Connect to the full text of this electronic book |
Table of Contents:
- Motion analysis in clinical practice using ambulatory accelerometry / K. Aminian ... [et al.)--A robust human-silhouette extraction technique for interactive virtual environments / J.W. Davis and A.F. Bobick
- Local and global skeleton fitting techniques for optical motion capture / M.-C. Silaghi ... [et al.)--3D part recognition method for human motion analysis / C. Yániz, J. Rocha, and F. Perales
- Motion capture data manipulation and reuse via B-splines / S. Sudarsky and D. House
- Motion abstraction and mapping with spatial constraints / R. Bindiganavale and N.I. Badler
- Artificial neural networks for motion emulation in virtual environments / Y. Bellan ... [et al.)--Synthesis of human motion using Kalman filter / C. Sul, S. Jung, and K. Wohn
- Real-time hand and head tracking for virtual environments using infrared beacons / K. Dorfmüller and H. Wirth
- A graphics compiler for a 3-dimensional captured image database and captured image reusability / T.L. Kunii, Y. Saito, and M. Shiine
- VideoVR : a real-time system for automatically constructing panoramic images from video clips / D.-Y. Chen, M.C-C. Ho, and M. Ouhyoung
- The video yardstick / T. Brodsky, C. Fermüller, and Y. Aloimonos
- Real-Time inverse kinematics through constrained dynamics / W. Tang ... [et al.]
- Goal-directed navigation for animated characters using real-time path planning and control / J.J. Kuffner
- Real-time requirements for the implementation of speech-controlled artificial actors / M. Cavazza, I. Palmer, and S. Parnell
- 3D modeling from captured images using bi-directional ray traversal method / H. Zaima and T. Yamamoto
- Face models from uncalibrated video sequences / P. Fua
- A 3D reconstruction system for human body modeling / J. Gu ... [et al.]
- Bézier volume deformation model for facial animation and video tracking / H. Tao and T.S. Huang
- Head modeling from pictures and morphing in 3D with image metamorphosis based on triangulation / W.-S. Lee and N. Magnenat-Thalmann
- Facial animation by synthesis of captured and artificial data / Z. Ruttkay ... [et al.].