http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
digital places and spaces for interaction
1 online resource (xx, 316 pages) : illustrations.
This volume provides a comprehensive introduction to the field of collaborative virtual environments. It tells you all you need to know about the latest technology, state-of-the-art research, and good working practice. The issues raised include: - what is a CVE? - what are the issues in the design of embodiments and objects within CVEs? - how can CVEs support collocated and non-collocated collaborative and cooperative work? - what are the best ways to provide awareness of the actions of others? - how can they support seamless interactions given differential computational resources? - what design issues arise from the meeting of social requirements and computational limitations? - what technical challenges face the designers of CVE systems? It will be invaluable reading for anyone with an interest in collaboration but will be of particular interest to researchers and students in areas related to computer supported cooperative and collaborative work and human computer interaction.
Collaborative Virtual Environments (CVEs): Histories, Perspectives and Issues: Collaborative Virtual Environments: Digital Places and Spaces for Interaction -- Technical Issues and System Challenges: Extending the Limits of Collaborative Virtual Environments. System Challenges for Collaborative Virtual Environments. Understanding the Network Requirements of Collaborative Virtual Environments -- Bodies, Presences and Interactions: "He's Behind You": The Experience of Presence in Shared Virtual Environments. All that is Solid Melts into Software: Collaborative Virtual Environments Using Symbolic Acting. Virtually Missing the Point: Configuring CVEs for Workplace Interaction -- Sharing Context in CVEs -- Or "I Know What I See, but What Do You See?": How Not to be Objective. Supporting Flexible Roles in a Shared Space -- So, Now We're in a CVE, What do we Do?: Designing Interactive Collaborative Environments. Collaborative Scientific Research Across Distances: The Nanomanipulator Environment. Tele-Immersive Collaboration in the CAVE Research Network. The Emerging and Existing Cultures of CVE Communities: Designing an Emergent Culture of Negotiation in Collaborative Virtual Communities: The Case of the DomeCity Simulation. Waterfall Glen: Social Virtual Reality at Work. The Role of the Personal in Social Workspaces: Experiences from Working in AlphaWorld.
Elizabeth F. Churchill, David N. Snowdon, and Alan J. Munro (eds.).
Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002. http://purl.oclc.org/DLF/benchrepro0212 MiAaHDL
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Includes bibliographical references (pages 297-312) and index.
Interaction homme-machine (Informatique)