http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
writing graphics applications for Windows 98
1 online resource (x, 250 pages) : illustrations
The Windows 98 operating system makes life easy for the user but the creation of a Windows 98 graphics application can be a bewildering experience for the novice programmer. This book attempts to provide a quick and clear introduction to graphics programming under Windows 98 without encumbering the reader in a mass of extraneous details. The application of object oriented techniques to graphics programming is a principal theme throughout the text and many illustrative coding examples in C++ are provided. The main topics include: message-based programming; window management; working with C++ objects; Windows 98 Graphics Device Interface; pens, brushes, bitmaps and palettes; sprite animation; wire-frame and polygon-fill images; assembly language programming; 3D vector geometry; perspective projections; hidden pixel removal; colour shading and texture mapping; virtual world simulation.
Message-Based Programming -- Window Management -- Object Orientation -- Pens and Brushes -- Bitmaps -- Palettes -- Sprite Animation -- Wire-Frame Graphics -- Polygon-Fill Techniques -- Assembly Language Programming -- Mathematics of 3D Geometry -- Projection of the Viewing Volume -- Hidden Pixel Removal -- Colour Shading and Textures -- In Motion ... -- Summary.-
Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002. http://purl.oclc.org/DLF/benchrepro0212 MiAaHDL
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