Beginning .NET game programming in VB.NET /

This highly-anticipated title provides a clear introduction to game programming for VB .NET programmers! Microsoft insiders have written an easy-to-read guide, so you can start programming games quickly. This book even includes an introduction to Managed DirectX9, and other advanced .NET features, l...

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Bibliographic Details
Main Author: Weller, David
Corporate Author: SpringerLink (Online service)
Other Authors: Lobão, Alexandre Santos, Hatton, Ellen
Format: eBook
Language:English
Published: Berkeley, CA : Apress, [2004]
Series:Books for professionals by professionals
Subjects:
Online Access:Connect to the full text of this electronic book
Table of Contents:
  • .Nettrix: GDI+ and Collision Detection
  • .Netterpillars: Artificial Intelligence and Sprites
  • Managed DirectX First Steps: Direct3D Basics and DirectX vs. GDI+
  • Working with User Input: Twisty Cube
  • River Pla.Net: Tiled Game Fields, Scrolling, and DirectAudio
  • River Pla.Net II: DirectInput and Writing Text to Screen
  • Magic KindergarteN.: Adventure Games, ADO.NET, and DirectShow
  • Magic KindergarteN. II: Animation Techniques and Speech API
  • .Netterpillars II: Multiplayer Games and DirectPlay
  • Spacewar! Classic 2D Multiplayer Gaming with Managed DirectX
  • D-iNfEcT: Multithreading, Nonrectangular Windows, and Access to Nonmanaged Code
  • Bonus Chapter: Porting .Nettrix to Pocket PC
  • Appendices: The State of PC Gaming; Motivations in Games; How Do I Make Games? Guidelines for Developing Successful Games.