Beginning .NET game programming in VB.NET /
This highly-anticipated title provides a clear introduction to game programming for VB .NET programmers! Microsoft insiders have written an easy-to-read guide, so you can start programming games quickly. This book even includes an introduction to Managed DirectX9, and other advanced .NET features, l...
| Main Author: | |
|---|---|
| Corporate Author: | |
| Other Authors: | , |
| Format: | eBook |
| Language: | English |
| Published: |
Berkeley, CA :
Apress,
[2004]
|
| Series: | Books for professionals by professionals
|
| Subjects: | |
| Online Access: | Connect to the full text of this electronic book |
Table of Contents:
- .Nettrix: GDI+ and Collision Detection
- .Netterpillars: Artificial Intelligence and Sprites
- Managed DirectX First Steps: Direct3D Basics and DirectX vs. GDI+
- Working with User Input: Twisty Cube
- River Pla.Net: Tiled Game Fields, Scrolling, and DirectAudio
- River Pla.Net II: DirectInput and Writing Text to Screen
- Magic KindergarteN.: Adventure Games, ADO.NET, and DirectShow
- Magic KindergarteN. II: Animation Techniques and Speech API
- .Netterpillars II: Multiplayer Games and DirectPlay
- Spacewar! Classic 2D Multiplayer Gaming with Managed DirectX
- D-iNfEcT: Multithreading, Nonrectangular Windows, and Access to Nonmanaged Code
- Bonus Chapter: Porting .Nettrix to Pocket PC
- Appendices: The State of PC Gaming; Motivations in Games; How Do I Make Games? Guidelines for Developing Successful Games.