Introducing Autodesk Maya 2015 /
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| Format: | eBook |
| Language: | English |
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Indianapolis, Indiana :
John Wiley & Sons, Inc.,
[2014]
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| Online Access: | Connect to the full text of this electronic book |
Table of Contents:
- Introduction; Chapter 1: Introduction to Computer Graphics and 3D; A Preview of the CG Process; The CG Production Workflow; Digital Images; Summary; Chapter 2: Jumping into Basic Animation Headfirst; You Put the U in User Interface; Project: The Solar System; Creating a Project; The Production Process: Creating and Animating the Objects; Hierarchy and Maya Object Structure; The Solar System, Resumed; Outputting Your Work: Playblasting; Summary; Chapter 3: The Autodesk® Maya® 2015 Interface; Navigating in Maya; Exploring the Maya Layout; Building a Decorative Box
- Mapping the Box's Reference Planes with HypershadeOrganizing Workflow with the Layer Editor; Modeling the Decorative Box; Editing the Decorative Box Model Using the Shelf; Continuing the Decorative Box Model; Finishing the Decorative Box Model; Summary; Chapter 4: Beginning Polygonal Modeling; Planning Your Model; Polygon Basics; Poly Editing Tools; Putting the Tools to Use: Making a Cartoon Hand; Creating Areas of Detail on a Poly Mesh; Modeling a Catapult; Summary; Chapter 5: Modeling with NURBS Surfaces and Deformers; NURBS for Organic Curves; Using NURBS Surfacing to Create Polygons
- Converting a NURBS Model to PolygonsUsing Artisan to Sculpt NURBS; Creating a Pair of Glass Candle Holders; Modeling with Simple Deformers; The Lattice Deformer; Animating Through a Lattice; Summary; Chapter 6: Practical Experience!; Evaluating the Toy Plane; Building the Landing Pontoons; Oh, What a Body! Modeling the Body of the Plane; The Rear Stabilizers; You Spin Me Right Round-The Engine and Propeller; The Plane's Wings; Assembling the Plane; Summary; Chapter 7: Autodesk® Maya® Shading and Texturing; Maya Shading; Shader Types; Shader Attributes; Shading and Texturing the Toy Plane
- Textures and SurfacesTextures and UVs for the Red Wagon; Photo-Real Mapping: The Decorative Box; Toon Shading; For Further Study; Summary; Chapter 8: Introduction to Animation; Keyframe Animation: Bouncing a Ball; Throwing an Axe; Replacing an Object; Animating Flying Text; Animating the Catapult; Summary; Chapter 9: More Animation!; Skeletons and Kinematics; Skeletons: The Hand; Inverse Kinematics; Basic Relationships: Constraints; Basic Relationships: Set-Driven Keys; Rigging the Locomotive; Creating a Simple Character Rig; For Further Study; Summary; Chapter 10: Autodesk® Maya® Lighting
- Basic Lighting ConceptsMaya Lights; Light Linking; Adding Shadows; Raytracing Soft Shadows; mental ray Lighting; mental ray Physical Sun and Sky; Lighting Effects; Assembling and Lighting a Scene; Further Lighting Practice; Tips for Using and Animating Lights; Summary; Chapter 11: Autodesk® Maya® Rendering; Rendering Setup; Previewing Your Render: The Render View Window; Setting the Default Renderer; Reflections and Refractions; Using Cameras; Motion Blur; Batch Rendering; Rendering the Wine Bottle; mental ray for Maya; Render Layers; Final Gather; Ambient Occlusion; HDRI