Gothic in Comics and Graphic Novels : a Critical Approach /
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| Format: | eBook |
| Language: | English |
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Jefferson, North Carolina :
McFarland & Company, Inc., Publishers,
[2014]
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| Online Access: | Connect to the full text of this electronic book |
Table of Contents:
- Acknowledgments; Table of Contents; Foreword by David Punter; Preface; Introduction; Part One : History; 1-A Brief History of Gothic; 2-A Brief History of British and American Comics and Criticism; Retrospective: Critical Models of Gothic and Comics; Part Two : Medium; Introduction: A Gothic Critical Model of Comics; 3-Haunted Places; 4-Excess, Embodiment and Artifice; 5-Revenant Readers, the Crypt and the Archive; Retrospective: Putting the Monster Together; Case Study I: "The Game," House of Mystery #178; Case Study II: "House of Secrets Promo," House of Mystery #182.
- Case Study III: Prequel to iZombie #1Case Study IV: "Sleep of the Just," Sandman #1; Case Study V: The New Deadwardians, #1-8; Part Three : Culture and Content; Introduction; 6-A Comparative Study of Goth and Comics Cultures; 7-Gothic Content: Absorption and Atemporality; 8-Vampires and the Penetrative Bite and Gaze; 9-Zombies, Technology and Medical Magic; Reflections; Chapter Notes; References; Index.