http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
Storytelling in the media convergence age
Production. Anthony N. Smith: Super Mario seriality: Nintendo's narratives and audience targeting within the video game console industry -- Claudio Pires Franco: The muddle earth journey: brand consistency and cross-media intertextuality in game adaptation -- Daniel Merlin Goodbrey: Distortions in spacetime: emergent narrative practices in comics' transition from print to screen -- Jason Mittell: Lengthy interactions with hideous men: Walter White and the serial poetics of television antiheroes -- Gloria Dagnino: It's a branded new world: the influence of state policy upon contemporary Italian film narrative -- Iain Robert Smith: Memento in Mumbai: a few more songs and a lot more ass kicking -- Roberta Pearson: A case of identity: Sherlock, elementary and their national broadcasting systems -- Circulation and reception. Matt Hills: Storyselling and storykilling: affirmational/transformational discourses of television narrative -- Richard McCulloch: Whistle while you work: branding, critical reception and Pixar's production culture -- Cécile Renaud: Hidden in plain sight: UK promotion, exhibition and reception of contemporary French film narrative -- Alessandro Catania: Serial narrative exports: US television drama in Europe -- Aaron Calbreath-Frasieur: Multimedia Muppets: narrative in "ancillary" franchise texts.
edited by Roberta Pearson, University of Nottingham, UK ; Anthony N. Smith, University of Salford, UK.
Includes bibliographical references and index.