Table of Contents:
  • Psychological aspects of serious games / Elizabeth Boyle
  • Executive functions in digital games / Elizabeth Boyle, Melody M. Terras, Judith Ramsay, James M. E. Boyle
  • The road to critical thinking and intelligence analysis / Michel Rudnianski, Milos Kravcik
  • Time factor assessment in game-based learning: time perspective and time-on-task as individual differences between players / Mireia Usart, Margarida Romero
  • Neurofeedback and serious games / Manuel Ninaus, Matthias Witte, Silvia E. Kober, Elisabeth V. C. Friedrich, Jürgen Kurzmann, Erwin Hartsuiker, Christa Neuper, Guilherme Wood
  • Disrupting the magic circle: the impact of negative social gaming behaviours / Bernd Remmele, Nicola Whitton
  • Non-player characters and artificial intelligence / Gonçalo Pereira, António Brisson, João Dias, André Carvalho, Joana Dimas, Samuel Mascarenhas, Joana Campos, Marco Vala, Iolanda Leite, Carlos Martinho, Rui Prada, Ana Paiva
  • Individual differences in the enjoyment and effectiveness of serious games / Dawn G. Blasko, Heather C. Lum, Matthew M. White, Holly Blasko Drabik
  • Rhetoric of play: utilizing the gamer factor in selecting and training employees / Ben Tran
  • Games and social networks / Yulia Bachvarova, Stefano Bocconi
  • What is the "learning" in games-based learning? / Karen Orr, Carol McGuinness
  • Games for and by teachers and learners / Peter van Rosmalen, Amanda Wilson, Hans G.K. Hummel
  • A randomised controlled trial to evaluate learning effectiveness using an adaptive serious game to teach SQL at higher education level / Thomas Hainey, Mario Soflano, Thomas M. Connolly
  • The quest for a massively multiplayer online game that teaches physics / Ricardo Javier Rademacher Mena
  • Assessment integration in serious games / Thomas Hainey, Thomas M. Connolly, Yaëlle Chaudy, Elizabeth Boyle, Richard Beeby, Mario Soflano
  • A Case for integration: assessment and games / Alex Moseley
  • A brief methodology for researching and evaluating serious games and game-based learning / Igor Mayer, Geertje Bekebrede, Harald Warmelink, Qiqi Zhou
  • Study design and data gathering guide for serious games' evaluation / Jannicke Baalsrud Hauge, Elizabeth Boyle, Igor Mayer, Rob Nadolski, Johann C. K. H. Riedel, Pablo Moreno-Ger, Francesco Bellotti, Theodore Lim, James Ritchie.