Psychology, pedagogy, and assessment in serious games /
| Other Authors: | , , , , |
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| Format: | eBook |
| Language: | English |
| Published: |
Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pa., 17033, USA) :
IGI Global,
[2014]
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| Series: | Advances in game-based learning series.
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| Subjects: | |
| Online Access: | Connect to the full text of this electronic book |
Table of Contents:
- Psychological aspects of serious games / Elizabeth Boyle
- Executive functions in digital games / Elizabeth Boyle, Melody M. Terras, Judith Ramsay, James M. E. Boyle
- The road to critical thinking and intelligence analysis / Michel Rudnianski, Milos Kravcik
- Time factor assessment in game-based learning: time perspective and time-on-task as individual differences between players / Mireia Usart, Margarida Romero
- Neurofeedback and serious games / Manuel Ninaus, Matthias Witte, Silvia E. Kober, Elisabeth V. C. Friedrich, Jürgen Kurzmann, Erwin Hartsuiker, Christa Neuper, Guilherme Wood
- Disrupting the magic circle: the impact of negative social gaming behaviours / Bernd Remmele, Nicola Whitton
- Non-player characters and artificial intelligence / Gonçalo Pereira, António Brisson, João Dias, André Carvalho, Joana Dimas, Samuel Mascarenhas, Joana Campos, Marco Vala, Iolanda Leite, Carlos Martinho, Rui Prada, Ana Paiva
- Individual differences in the enjoyment and effectiveness of serious games / Dawn G. Blasko, Heather C. Lum, Matthew M. White, Holly Blasko Drabik
- Rhetoric of play: utilizing the gamer factor in selecting and training employees / Ben Tran
- Games and social networks / Yulia Bachvarova, Stefano Bocconi
- What is the "learning" in games-based learning? / Karen Orr, Carol McGuinness
- Games for and by teachers and learners / Peter van Rosmalen, Amanda Wilson, Hans G.K. Hummel
- A randomised controlled trial to evaluate learning effectiveness using an adaptive serious game to teach SQL at higher education level / Thomas Hainey, Mario Soflano, Thomas M. Connolly
- The quest for a massively multiplayer online game that teaches physics / Ricardo Javier Rademacher Mena
- Assessment integration in serious games / Thomas Hainey, Thomas M. Connolly, Yaëlle Chaudy, Elizabeth Boyle, Richard Beeby, Mario Soflano
- A Case for integration: assessment and games / Alex Moseley
- A brief methodology for researching and evaluating serious games and game-based learning / Igor Mayer, Geertje Bekebrede, Harald Warmelink, Qiqi Zhou
- Study design and data gathering guide for serious games' evaluation / Jannicke Baalsrud Hauge, Elizabeth Boyle, Igor Mayer, Rob Nadolski, Johann C. K. H. Riedel, Pablo Moreno-Ger, Francesco Bellotti, Theodore Lim, James Ritchie.