Video games and learning : teaching and participatory culture in the digital age /

Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the 'gamer generation'? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a co...

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Bibliographic Details
Main Author: Squire, Kurt
Other Authors: Jenkins, Henry, 1958-
Format: Book
Language:English
Published: New York : Teachers College Press, [2011]
Series:TEC series.
Subjects:
Description
Summary:Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the 'gamer generation'? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analysis of games, game culture and educational game design. Building on more than ten years of research, Kurt Squire tells the story of the emerging field of immersive, digitally mediated learning environments (or games) and outlines the future of education.
Physical Description:xvi, 253 pages : illustrations ; 26 cm.
Bibliography:Includes bibliographical references and index.
ISBN:9780807751985 (pbk. : alk. paper)
0807751987
9780807751992 (hardcover : alk. paper)
0807751995 (hardcover : alk. paper)