http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
pushing the limits : advanced application development with JavaScript & HTML5
About the Author; Contents; Introduction; Companion Website; Start Pushing the Limits; Part I: Starting From a Firm Foundation; Chapter 1: Best Practices; Loose Coupling; JavaScript MVCs and Templates; Development Tools; Testing; Summary; Additional Resources; Chapter 2: Libraries, Frameworks, and Plugins; Choosing the Right JavaScript Library; Using a Framework; Miscellaneous Scripts; HTML5 Boilerplate; Finding jQuery Plugins; Summary; Additional Resources; Part II: Building the Front End; Chapter 3: Backbone. js; Getting Started with Backbone; Models in Backbone
Working with Collections in BackboneUnderstading Backbone Views; Saving and Fetching Data; Working with Routers; More About Events; Manipulating Collections; Summary; Additional Resources; Chapter 4: Using JavaScript Templates; Introduction to Templates; Using Underscore Templates; Using Templates in Backbone; Summary; Additional Resources; Part III: Working with Server-Side JavaScript; Chapter 5: Creating Forms; Understanding Progressive Enhancement; Letting HTML5 Do the Work for You; Using Polyfills for Older Browsers; Connecting to a REST API; Forms in Backbone; Summary
Additional ResourcesChapter 6: Intro to Node. js; Why Node?; Installing Node; Getting Started with Node; Node Modules; Node Patterns; Summary; Additional Resources; Chapter 7: Express Framework; Getting Started with Express; Setting Up Routes; Rendering Views; Handling Form Data; Sending an Email; Summary; Additional Resources; Chapter 8: MongoDB; What's So Good About NoSQL?; Getting Started with MongoDB; CRUD with MongoDB; Mongoose; Other Database Options; Summary; Additional Resources; Chapter 9: Going Real-Time with WebSockets; How WebSockets Work; Getting Started with Socket. IO
Building a Real-Time Chat RoomSummary; Additional Resources; Part IV: Pushing the Limits; Chapter 10: Going Mobile; Setting Up a Mobile App; Touch Screen Integration; Geolocation; Phone Numbers and SMS; PhoneGap; Summary; Additional Resources; Chapter 11: JavaScript Graphics; Canvas Basics; SVG Basics; Raphaël. js; Charting with gRaphaël; 3D Canvas with WebGL; 3D Transforms in CSS; Summary; Additional Resources; Chapter 12: Launching Your App; Performance Checklist; Deployment; The Launch; Additional Resources; Appendix A: CSS Preprocessing with LESS; Introducing LESS; LESS Basics
Functions and MixinsFile Structure; Summary; Additional Resources; Index
Includes bibliographical references and index.