What's your game plan? : backgammon strategy in the middle game /
| Main Author: | Hickey, Mary |
|---|---|
| Other Authors: | Storer, Marty |
| Format: | Book |
| Language: | English |
| Published: |
Columbus, Ohio :
GammonGo Publishing,
[2011]
|
| Subjects: |
Similar Items
501 essential backgammon problems /
by: Robertie, Bill
Published: (2004)
by: Robertie, Bill
Published: (2004)
The backgammon encyclopedia /
by: Woolsey, Kit
Published: (2002)
by: Woolsey, Kit
Published: (2002)
Modern backgammon /
by: Robertie, Bill
Published: (2001)
by: Robertie, Bill
Published: (2001)
Backgammon boot camp /
by: Trice, Walter
Published: (2010)
by: Trice, Walter
Published: (2010)
Backgammon : the quick course to winning play /
by: Stern, Don
Published: (1975)
by: Stern, Don
Published: (1975)
Championship backgammon : learning through master play /
by: Cooke, Barclay
Published: (1980)
by: Cooke, Barclay
Published: (1980)
Traité complet du jeu de trictrac : contenant les principes et les règles de ce jeu, et des tables de calculs qui ne se trouvent dans aucun des traités publiés jusqu'a ce jour : avec figures.
Published: (1822)
Published: (1822)
Proper raising points in a generalization of backgammon /
by: Keeler, Emmett B.
Published: (1969)
by: Keeler, Emmett B.
Published: (1969)
A short treatise on the game of whist : Containing the laws of the game: and also some rules, whereby a beginner may, with due attention to them, attain to the playing it well. Calculations for those who will bet the odds on any points of the score of the game then playing and depending. Cases stated, to shew what may be effected by a very good player in critical parts of the game. References to cases, viz. at the end of the rule, you are directed how to find them. Calculations, directing with moral certainty, how to play well and hand or game, by shewing the chances of your partner's having 1, 2, or 3 certain cards. With variety of cases added in the appendix. By Edmond Hoyle, gent. The tenth edition with great additions. The laws of the game, and an explanation of the calculations which are necessary to be understood by those who would play it well. And also, a dictionary for whist, which resolves almost all-the critical cases that may happen at the game. To which is added, an artificial memory: or, an easy method of assisting the memory of those that play at the game of whist. And several cases, not hitherto published. To this edition are also added, a whole chapter of thirteen new cases, never publish'd before.
by: Hoyle, Edmond, 1672-1769
Published: (1750)
by: Hoyle, Edmond, 1672-1769
Published: (1750)
A short treatise on the game of whist : containing the laws of the game : and also some rules whereby a beginner may, with due attention to them attain to the playing it well ... /
by: Hoyle, Edmond, 1672-1769
Published: (1748)
by: Hoyle, Edmond, 1672-1769
Published: (1748)
A short treatise on the game of whist : containing the laws of the game ; and also some rules, whereby a beginner may, with due attention to them, attain to the playing it well ; calculations for those who will bet the odds on any points of the score of the game then playing and depending ; cases stated, to shew what may be effected by a very good player in critical parts of the game ; references to cases, viz., at the end of the rule you are directed to find them ; calculations, directing with moral certainty how to play well any hand or game, by shewing the chances of your partner's having 1, 2, or 3 certain cards ; with variety of cases added in the appendix /
by: Hoyle, Edmond, 1672-1769
by: Hoyle, Edmond, 1672-1769
BASIC game plans : computer games and puzzles programmed in BASIC /
by: Baumann, Rüdeger
Published: (1989)
by: Baumann, Rüdeger
Published: (1989)
Creating adventure games on your computer /
by: Hartnell, Tim
Published: (1984)
by: Hartnell, Tim
Published: (1984)
Write your own Apple games /
by: Anstis, S. M.
Published: (1983)
by: Anstis, S. M.
Published: (1983)
GAME BUSINESS GUIDEBOOK : what to do when nobody wants your game.
by: Ricchiuti, Diego
Published: (2025)
by: Ricchiuti, Diego
Published: (2025)
Create your own games computers play /
by: Reid-Green, Keith S.
Published: (1984)
by: Reid-Green, Keith S.
Published: (1984)
Games / game design / game studies : an introduction /
by: Freyermuth, Gundolf S.
Published: (2015)
by: Freyermuth, Gundolf S.
Published: (2015)
Games /
by: Danilovic, Sandra
Published: (2024)
by: Danilovic, Sandra
Published: (2024)
Intermedia games--games inter media : video games and intermediality /
Published: (2019)
Published: (2019)
Works of game : on the aesthetics of games and art /
by: Sharp, John, 1967-
Published: (2015)
by: Sharp, John, 1967-
Published: (2015)
Works of game : on the aesthetics of games and art /
by: Sharp, John, 1967-
Published: (2015)
by: Sharp, John, 1967-
Published: (2015)
Values at play in digital games /
by: Flanagan, Mary, 1969-
Published: (2014)
by: Flanagan, Mary, 1969-
Published: (2014)
Games and Rules : Game Mechanics for the "Magic Circle" /
Published: (2019)
Published: (2019)
Game invaders : the theory and understanding of computer games /
Published: (2012)
Published: (2012)
Game play : paratextuality in contemporary board games /
by: Booth, Paul, 1981-
Published: (2015)
by: Booth, Paul, 1981-
Published: (2015)
Game time : understanding temporality in video games /
by: Hanson, Christopher (Christopher C. P.)
Published: (2018)
by: Hanson, Christopher (Christopher C. P.)
Published: (2018)
Games of empire : global capitalism and video games /
by: Dyer-Witheford, Nick, 1951-
Published: (2009)
by: Dyer-Witheford, Nick, 1951-
Published: (2009)
The ecology of games : connecting youth, games, and learning /
Published: (2008)
Published: (2008)
Top ten games you can play in your head, by yourself /
by: Bartholomew, J. Theophrastus
Published: (2019)
by: Bartholomew, J. Theophrastus
Published: (2019)
What video games have to teach us about learning and literacy /
by: Gee, James Paul
Published: (2007)
by: Gee, James Paul
Published: (2007)
What video games have to teach us about learning and literacy /
by: Gee, James Paul
Published: (2003)
by: Gee, James Paul
Published: (2003)
Game over : gender, race & violence in video games /
Published: (2000)
Published: (2000)
Game studies : the international journal of computer game research.
Published: (2001)
Published: (2001)
Future gaming : creative interventions in video game culture /
by: Ruffino, Paolo
Published: (2018)
by: Ruffino, Paolo
Published: (2018)
Making games : the politics and poetics of game creation tools /
by: Werning, Stefan
Published: (2021)
by: Werning, Stefan
Published: (2021)
Gaming the Witch : History and Witchcraft in Fantasy Video Games /
by: Watterson, Tess
Published: (2026)
by: Watterson, Tess
Published: (2026)
Game work : language, power, and computer game culture /
by: McAllister, Ken S., 1966-
Published: (2004)
by: McAllister, Ken S., 1966-
Published: (2004)
Gaming representation : race, gender, and sexuality in video games /
Published: (2017)
Published: (2017)
Dangerous games : what the moral panic over role-playing games says about play, religion, and imagined worlds /
by: Laycock, Joseph, 1980-
Published: (2015)
by: Laycock, Joseph, 1980-
Published: (2015)
Games that sell! /
by: Walker, Mark (Mark H.)
Published: (2003)
by: Walker, Mark (Mark H.)
Published: (2003)