GPU Pro 3 : advanced rendering techniques /
"This book explores the latest developments in advanced rendering techniques in interactive media and games that run on the DirectX or OpenGL run-times or any other run-time with any language available. It covers geometry manipulation, handheld devices programming, effects in image space, shado...
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| Format: | eBook |
| Language: | English |
| Published: |
Boca Raton, FL :
A K Peters/CRC Press,
2012.
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| Online Access: | Connect to the full text of this electronic book |
| Summary: | "This book explores the latest developments in advanced rendering techniques in interactive media and games that run on the DirectX or OpenGL run-times or any other run-time with any language available. It covers geometry manipulation, handheld devices programming, effects in image space, shadows, 3D engine design, and environmental effects. A dedicated section on general purpose GPU programming focuses on CUDA, DirectCompute, and OpenCL examples. The book also provides tips on how to render real-time special effects and visualize data on common consumer software platforms"-- Provided by publisher. |
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| Item Description: | Electronic resource. |
| Physical Description: | 1 online resource (xv, 391 pages) : illustrations. |
| Bibliography: | Includes bibliographical references. |
| ISBN: | 9781439887820 (electronic bk.) 1439887829 (electronic bk.) 9781439887943 (electronic bk.) 1439887942 (electronic bk.) 1283596547 9781283596541 |