GPU Pro 3 : advanced rendering techniques /

"This book explores the latest developments in advanced rendering techniques in interactive media and games that run on the DirectX or OpenGL run-times or any other run-time with any language available. It covers geometry manipulation, handheld devices programming, effects in image space, shado...

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Bibliographic Details
Corporate Author: ebrary, Inc
Other Authors: Engel, Wolfgang F.
Format: eBook
Language:English
Published: Boca Raton, FL : A K Peters/CRC Press, 2012.
Subjects:
Online Access:Connect to the full text of this electronic book
Description
Summary:"This book explores the latest developments in advanced rendering techniques in interactive media and games that run on the DirectX or OpenGL run-times or any other run-time with any language available. It covers geometry manipulation, handheld devices programming, effects in image space, shadows, 3D engine design, and environmental effects. A dedicated section on general purpose GPU programming focuses on CUDA, DirectCompute, and OpenCL examples. The book also provides tips on how to render real-time special effects and visualize data on common consumer software platforms"-- Provided by publisher.
Item Description:Electronic resource.
Physical Description:1 online resource (xv, 391 pages) : illustrations.
Bibliography:Includes bibliographical references.
ISBN:9781439887820 (electronic bk.)
1439887829 (electronic bk.)
9781439887943 (electronic bk.)
1439887942 (electronic bk.)
1283596547
9781283596541