Digital games in language learning and teaching /

Bibliographic Details
Corporate Author: ebrary, Inc
Other Authors: Reinders, Hayo (Editor)
Format: eBook
Language:English
Published: Houndmills, Basingstoke, Hampshire ; New York, NY : Palgrave Macmillan, 2012.
Series:New language learning and teaching environments.
Subjects:
Online Access:Connect to the full text of this electronic book
Table of Contents:
  • Contextualising digital game-based language learning : transformational paradigm shift or business as usual? / Michael Thomas
  • Conceptualizing digital game-mediated L2 learning and pedagogy : game-enhanced and game-based research and practice / Johnathon Reinhardt and Julie M. Sykes
  • Behaviorism, constructivism, and communities of practice : how pedagogic theories help us understand game-based language learning / Michael Filsecker and Judith Bündgens-Kosten
  • Language learner interaction in a massively multiplayer online role-playing game / Mark Peterson
  • Digital gameplay for autonomous foreign language learning : gamers' and language teachers' perspectives / Alice Chik
  • Game-based practice in a reading strategy tutoring system : showdown in iSTART-ME / G. Tanner Jackson, Kyle B. Dempsey and Danielle S. McNamara
  • Sprites and rules : what ERPs and procedural memory can tell us about video games and language learning / Robert V. Reichle
  • Talk to me! : games and students' willingness to communicate / Hayo Reinders and Sorada Wattana
  • World of VocCraft : computer games and Swedish learners' L2 English vocabulary / Pia Sundqvist and Liss Kerstin Sylvén
  • Collocation games from a language corpus / Shaoqun Wu, Margaret Franken and Ian H. Witten.