Introduction to character modeling with Mark Dedecker /

"In this DVD, Mark Dedecker guides you through the initial stages of establishing an organized pipeline for modeling and sculpting a Next-Gen or Film character. Mark starts with a deceptively simple concept design and then guides you through the process of blocking out and understanding the tec...

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Bibliographic Details
Main Author: Dedecker, Mark
Corporate Author: Gnomon Workshop (Firm)
Format: Software Video
Language:English
Published: Hollywood, CA : Gnomon Workshop, [2010]
Subjects:
Description
Summary:"In this DVD, Mark Dedecker guides you through the initial stages of establishing an organized pipeline for modeling and sculpting a Next-Gen or Film character. Mark starts with a deceptively simple concept design and then guides you through the process of blocking out and understanding the technical and artistic needs for realizing this character. From there, he rough sculpts in ZBrush and brings back and forth into Maya, comparing and interchanging them. Special attention is paid to creating realistic forms and silhouettes and how to take them from an "ugly" rough to a nice piece ready for the next stages of re-surfacing UVs and so on. I."--Container.
Item Description:Disc will not work in DVD players.
Title from container.
"Professional training for artists"--Container.
Electronic resource.
Physical Description:1 DVD-ROM (234 min.) : sound, color ; 4 3/4 in.
Format:DVD-ROM. Minimum computer system requirements: 1 GHz or faster processor; 512 MB or greater RAM; 64 MB or greater video RAM; 5 GB or greater hard disk space; Microsoft Vista, Microsoft Windows XP, Windows 2000 or Apple Mac OS x 10.3.9 (minimum); 1280 x 1024 or greater display; DVD-ROM drive.
ISBN:1597628050
9781597628051