Body language : advanced 3D character rigging /
| Main Author: | |
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| Other Authors: | |
| Format: | Book |
| Language: | English |
| Published: |
Indianapolis, Ind. :
Wiley Pub.,
[2008]
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| Series: | Serious skills.
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| Subjects: | |
| Online Access: | Publisher description Table of contents only Contributor biographical information Table of contents |
Table of Contents:
- The vehicle to get you there : applications and approaches
- Getting to know you : Maya's interface
- Rigging that's right : rigging concepts you need to know
- Torso rigging techniques
- Creating contrapposto : perfecting pelvis rigging
- Arms of mass deformation : real and unreal arm creation
- Getting a leg up on the competition : understanding legs and feet
- Hands that grab your attention : hand rigging techniques
- A head above the rest : controlling the head and neck
- What are you looking at? : realistic eyes
- Show your teeth : creating the mouth and jaw
- Can't you see what I'm saying? : logical viseme creation
- Control that face of yours : working with expressions and facial user interfaces
- Deforming and organizing your rig
- Mel scripting : an introduction
- UV mapping and UVlayout
- Maya muscle
- The skinny on skinning : effective surface attachment
- Implementing a character pipeline : pipeline in a box.