Body language : advanced 3D character rigging /

Bibliographic Details
Main Author: Allen, Eric M., 1976-
Other Authors: Murdock, Kelly
Format: Book
Language:English
Published: Indianapolis, Ind. : Wiley Pub., [2008]
Series:Serious skills.
Subjects:
Online Access:Publisher description
Table of contents only
Contributor biographical information
Table of contents
Table of Contents:
  • The vehicle to get you there : applications and approaches
  • Getting to know you : Maya's interface
  • Rigging that's right : rigging concepts you need to know
  • Torso rigging techniques
  • Creating contrapposto : perfecting pelvis rigging
  • Arms of mass deformation : real and unreal arm creation
  • Getting a leg up on the competition : understanding legs and feet
  • Hands that grab your attention : hand rigging techniques
  • A head above the rest : controlling the head and neck
  • What are you looking at? : realistic eyes
  • Show your teeth : creating the mouth and jaw
  • Can't you see what I'm saying? : logical viseme creation
  • Control that face of yours : working with expressions and facial user interfaces
  • Deforming and organizing your rig
  • Mel scripting : an introduction
  • UV mapping and UVlayout
  • Maya muscle
  • The skinny on skinning : effective surface attachment
  • Implementing a character pipeline : pipeline in a box.