rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Arm-hand-finger video game interaction
  name:
    name part: Logsdon, Drew Anthony.
    role:
      role term: creator
  name:
    name part: Hammond, Tracy A.
    role:
      role term: thesis advisor.
  type of resource: text
  genre: bibliography
  origin info:
    place:
      place term: txu
    date issued: 2012
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: remote
    extent: 1 online resource
  abstract: Despite the growing popularity and expansion of video game interaction techniques and research in the area of hand gesture recognition, the application of hand gesture video game interaction using arm, hand, and finger motion has not been extensively explored. Most current gesture-based approaches to video game interaction neglect the use of the fingers for interaction, but inclusion of the fingers will allow for more natural and unique interaction and merits further research. To implement arm, hand and finger-based interaction for the video game domain, several problems must be solved including gesture recognition, segmentation, hand visualization, and video game interaction that responds to arm, hand, and finger input. Solutions to each of these problems have been implemented. The potential of this interaction style is illustrated through the introduction of an arm, hand, and finger controlled video game system that responds to players' hand gestures. It includes a finger-gesture recognizer as well as a video game system employing various interaction styles. This consists of a first person shooter game, a driving game, and a menu interaction system. Several users interacted with and played these games, and this form of interaction is especially suitable for real time interaction in first-person games. This is perhaps the first implementation of its kind for video game interaction. Based on test results, arm, hand, and finger interaction a viable form of interaction that deserves further research. This implementation bridges the gap between existing gesture interaction methods and more advanced virtual reality techniques. It successfully combines the solutions to each problem mentioned above into a single, working video game system. This type of interaction has proved to be more intuitive than existing gesture controls in many situations and also less complex to implement than a full virtual reality setup. It allows more control by using the hands' natural motion a…
  note: by Drew Anthony Logsdon.
  note: "Major Subject: Computer Science"
  note: Electronic resource.
  note: Master of Science Texas A&M University 2011 http://hdl.handle.net/1969.1/ETD-TAMU-2011-12-10567
  note: Includes bibliographical references.
  note: Text (Thesis)
  subject:
    topic: Major Computer Science
  subject:
    topic: Hand
  subject:
    topic: Interaction
  subject:
    topic: Finger
  subject:
    topic: Gesture
  subject:
    topic: Arm
  subject:
    topic: Video Game
  subject:
    topic: Gloves
  identifier: http://hdl.handle.net/1969.1/ETD-TAMU-2011-12-10567
  record info:
    record content source: TXA
    record creation date: 121009
    record change date: 20150922122242.0
    record identifier: in00002777790