rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: 3ds Max Modeling for games
    sub title: insider's guide to game character, vehicle, and environment modeling
    part number: Volume 1
  name:
    name part: Gahan, Andrew.
    role:
      role term: creator
  name:
    name part: ScienceDirect (Online service)
  type of resource: text
  genre: Electronic books.
  origin info:
    place:
      place term: mou
    date issued: 2011
    edition: 2nd ed.
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: remote
    extent: 1 online resource.
  abstract: The 2nd edition of Andy Gahan's 3ds Max Modeling for Games, covering the latest version of 3ds Max is here. This book features the realistic style of art that the 1st edition covered, with six completely new chapters for the new version of the software. These newly added sections including: an Intro to 3ds Max, a new normal maps tutorial, expanded portfolio section, LOD's, a brand new environment and much more - as well as updates throughout covering latest version of Max. The gallery will consist of a mix of inspirational concept art, and orthographics for the reader to build various models from. The book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) and consists of tutorials that start with simpler models and gradually move up to more complex builds. The strength of this book is that it teaches all of the important game modeling elements: character & environment modeling, mapping, texturing, basic animating of credible game characters and levels - using latest version of 3ds Max. As readers move from tutorial to tutorial, they build their own portfolio of high quality work. Website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work. Also included: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies, small scene objects, bonus texture maps & models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10,000 current posts - backing …
  table of contents: Introduction to 3ds max -- Creating, unwrapping, and texturing simple models -- Creating complex objects from primitives -- Vegetation and alpha maps -- Low-poly vehicle -- Creating LODs -- Normal maps -- Gallery -- Creating a 3D environment -- High- and low-poly characters -- Portfolio and interview.
  note: Andrew Gahan.
  note: Includes index.
  note: Electronic resource.
  subject:
    topic: Computer animation
  subject:
    topic: Computer graphics
  subject:
    title info:
      title: 3ds max (Computer file)
  subject:
    topic: Computer games
    topic: Design
  classification: TR897.7 .G34 2011
  classification: 006.6/96
  related item:
    title info:
      title: 3ds Max Modeling for : Volume 1
    name:
      name part: Gahan, Andrew.
    origin info:
      publisher: Waltham, MA : Focal Press/Elsevier, c2011
      edition: 2nd ed.
    identifier: (OCoLC)742831241
  identifier: 9780240815824 (electronic bk.)
  identifier: 0240815823 (electronic bk.)
  identifier: 1100793:10368032 Elsevier Science & Technology
  identifier: http://proxy.library.tamu.edu/login
  record info:
    record content source: OPELS
    record creation date: 110803
    record change date: 20260609193409.1
    record identifier: in00002708234
    language of cataloging:
      language term: eng